Showing posts with label Magnets. Show all posts
Showing posts with label Magnets. Show all posts

Thursday, 8 September 2022

Unleash the Plasmazord!

 Are these daemon engines good now?

Chaos Forgefiend for Creations of Bile army, Warhammer 40k

Or maybe it's the new Chaos Space Marines codex, and everything is good now.

Friday, 16 October 2020

Magnetis Warriors


Time to embrace the Way of the Magnet!

Saturday, 8 August 2020

Wednesday, 4 March 2020

Dry Scarabs

Heavy reinforcements for Magnus' finest!

Thousand Sons Scarab Occult Terminators for Warhammer 40,000

Welcome back to the Scarab Occult Terminators!

Thursday, 13 June 2019

Land(a Craft: Too Much) Raider



Return of the Magnetanks!


Monday, 3 December 2018

The Jolly Red Fellow

It was always going to happen. When I built my cabinet last year, I made sure there was enough clearance on the shelves to fit in this big fella.

Magnus the Red for Thousand Sons, Warhammer 40,000

So here's Magnus!

Wednesday, 18 April 2018

Swiss Army Brute

I can see that project updates from I, Stylus, have been pretty thin since February, and I have duly sealed myself within a daemon engine sarcophagus in penance.

A magnetised chaos helbrute with all weapon options for Thousand Sons, Warhammer 40k
"Where are the toilets in here?"

Thursday, 25 January 2018

The Daemon Formerly Known As...

I got the Daemon Prince model for Christmas, then I assembled and painted it right away - it's a new me!

A magnetised Daemon Prince of Tzeentch for Warhammer 40k Thousand Sons

Although it took the best part of month to finish it, so it's definitely the old me.

Thursday, 5 October 2017

Disc Jockey

Hey there, pop-pickers! My Thousand Sons are going into a smash-tastic battle tonight, and I couldn't send them in without a leader...

Thousand Sons Exalted Sorcerer on Disc for Warhammer 40,000
Not half.

Let's spin up the discs!

Monday, 17 March 2014

How To Get Ahead With Battle Standards

It was about time my Savage Orcs had a Battle Standard; a dominating centrepiece to strike fear into the hearts of the enemy, and give the army something to rally around:

Savage Orc Battle Standard conversion
Hmmm.
I have to say, it's not really that impressive...
Savage Orc Battle Standard conversion
Oh, I see.

Tuesday, 23 April 2013

Abracamagna

"Every great magic trick consists of three parts or acts..."

1. The Pledge


Despite my previous adventures in magnetism, attaching detachable elements to my chariots proved to be a very different prospect than gluing a couple of magnets to plastic bases and letting them stick to rubber steel.

To begin with, I had to attach N42 magnets (3mm) directly to the models. This meant drilling a hollow into their feet - or both feet, in the case of the spear-wielding bosses (bigger and more unstable, in the best orky tradition)

"The magician shows you something ordinary. He shows you this object. Perhaps he asks you to inspect it to see if it is indeed real, unaltered, normal. But of course... it probably isn't."

Since the hole was too large for my slow and steady hand drill, I had to use a power drill and hope for the best (i.e. make a new foot from greenstuff when I drilled too far).

After drilling the model's feet, I glued the magnets in there. They stuck out a bit, as there wasn't enough foot to contain a whole magnet, but that suited me, as I reckoned it would be stronger to 'peg' into the hole anyway.

Thursday, 28 June 2012

Magnets: Fun with Ferrites

This week I have been learning to harness the power of magnetism…

You think I look badass now. When I grow up, I’m going to be Gandalf.

My armies have tumbled off their movement trays so often I’m starting to suspect they enjoy chipping their paint and forcing me to get out my brushes and give them a little touch up.

In a bid to keep everyone where they should be, I have decided to TAP INTO THE POWER OF THE EARTH’S CORE (or possibly the North Pole, the Wikipedia article wasn’t very enlightening).