Showing posts with label Curse of Arrow Attraction. Show all posts
Showing posts with label Curse of Arrow Attraction. Show all posts

Thursday, 5 June 2014

Doomfired: Chaos Warriors vs Dark Elves

It's All Skype Fight Night!


I'm not sure what I was thinking, challenging the Dark Elves. Coming hot on the heels of a sound tabling to their woody cousins last week, picking a fight with another potentially very shooty army was probably just asking for it.

With that in mind, I set about picking some solid infantry and some faster flankers. One with the inevitable Doomfire Warlocks in mind.


Courageous Chaos Warriors

Chaos Sorceror Lord lvl 3 - Lore of Shadow, enchanted shield, talisman of endurance, dispel scroll
Exalted Hero BSB - Standard of Discipline
Sorceror of Tzeentch lvl 1 - Mark and Lore of Tzeentch, mounted on Warshrine
15 Chaos Warriors - shields and full command
30 Chaos Marauders - shields, light armour, full command
6 Chaos Ogres - Mark of Slaanesh, full command
Gorebeast Chariot - Mark of Tzeentch

Yeah, we've crossed the line. Bring it. 

Is it terribly cheesy to tool up your ogre unit as Doomfire hunters? Maybe. Although I doubt it's a common tactic, and at least I have them painted up authentically. And let's be honest, they're unlikely to ever reach the target, but it's nice to have the threat on the table.

Shadow Lore principally to try and get some movement restriction (Miasma) on the table. I toyed with some shooty Lore of Fire and hoping to get the flame cage spell, but I'd rather have something reliable. I also got the Pit of Shades and Enfeebling Foe for the boss, who was also porting enough armour to be a reasonable prospect in a fight as well.

His backup sorceror, an attempt to give the warshrine some ranged firepower, rolled the terrifying Infernal Gateway spell, just about the best result he could get. I'm not keen on the Lore of Tzeentch, although it certainly promises to be entertaining. Rules-wise, I think Nurgle has all the best cards, which seems backwards to me, but hey ho.

Now let's see what I'm up against.


Dastardly Dark Elves


Supreme Sorceress lvl 4 - dark steed, talisman of endurance, dispel scroll
Master - Great weapon, heavy armour, sea dragon cloak, cloak of twilight, dark pegasus
Master BSB - Dawnstone, steed, halberd, heavy armour, sea dragon cloak, shield
9 Dark Riders - repeater crossbows, shields, command
5 Dark Riders - repeater crossbows, shields, musician
10 Darkshards - repeater crossbows, shields, Banner of Eternal Flame
8 Doomfire Warlocks - Because why wouldn't you
3 Reaper Bolt Throwers - Yes three
5 Harpies

Fielding a lot of cavalry and warmachines really plays to the traditional weaknesses of my proxy collection. The Reapers were played by a trio of Naggarond monsters - the spitting hydra, the spike-flinging black scorpion and the giant phlegm-coughing tentacled worm beast thing. Sticklers for tradition, those Dark Elves. 

Yes, here we go again. Shooty mobility all over the shop, with some really nasty firepower in the form of bolt throwers and an assassiny Master on a dark pegasus. At least I got the Doomfire Warlocks right, I was half dreading an unexpected block of Witch Elves or similar. Come back, Wood Elves, all is forgiven.