Lots more lovely Tzaangor!
Quickly becoming the backbone of my Thousand Sons army. They do love jumping out of the Webway - but they don't last long, so I need more of them!
But these Tzaangors come with a twist. And after painting twenty of them already, I could do with a twist.
These bad bird-boys are converted using Kairic Acolytes, Tzaangor heads, and whatever other mastery lies within Leofa's clippers.
He kindly converted this batch, as labour-exchange for painting his Bullgryns and they've worked out really well.
Firstly, it uses up models I have no use for (already having twenty more Acolytes than I currently need) and turns them into something I can't get enough of.
Secondly, it gives me some 'mid-transformation' examples of humans being mutated into Tzaangor. I tried to reflect that by having the blue Tzaangor skin creep over the human flesh, like symbiote tendrils.
And thirdly, they're faster to paint than proper Tzaangor, which is nothing to be sniffed at!
As usual, I gave the Acoltyes all sorts of original flesh colours, but the rest of the recipe was standard Tzaangor:
Having now scrutinised the two types of models, I'm quietly impressed with the sculpts. Details like the pectoral muscles - the Acolytes have human proportions (assuming you've done a couple of billion chin-ups), whereas the Tzaangor have the kind of avian pectorals that are designed to propel wings forward.
Matched against the regular models, they blend well. A little shorter, but with all the heads the same, there's enough similarity in the armour and weapons to make them a cohesive unit.
Let the deepstrike mayhem run wild!
Quickly becoming the backbone of my Thousand Sons army. They do love jumping out of the Webway - but they don't last long, so I need more of them!
But these Tzaangors come with a twist. And after painting twenty of them already, I could do with a twist.
These bad bird-boys are converted using Kairic Acolytes, Tzaangor heads, and whatever other mastery lies within Leofa's clippers.
He kindly converted this batch, as labour-exchange for painting his Bullgryns and they've worked out really well.
Firstly, it uses up models I have no use for (already having twenty more Acolytes than I currently need) and turns them into something I can't get enough of.
Secondly, it gives me some 'mid-transformation' examples of humans being mutated into Tzaangor. I tried to reflect that by having the blue Tzaangor skin creep over the human flesh, like symbiote tendrils.
And thirdly, they're faster to paint than proper Tzaangor, which is nothing to be sniffed at!
As usual, I gave the Acoltyes all sorts of original flesh colours, but the rest of the recipe was standard Tzaangor:
- Human Skin: Rakarth Flesh / Pallid Wych Flesh / Kislev Flesh / Cadian Flesh / Mounfang Brown with washes of Drucchi Violet / Reikland Fleshshade
- Tzaangor Skin: Calgar Blue base, Drakenhof Nightshade wash, Lothern Blue drybrush
- Horns, hooves and claws: Zandri dust base, Agrax Earthshade wash, Zandri dust drybrush
- Claws and beaks: Averland Sunset base (wet-blended), Agrax Earthshade wash
- Feathers: Screamer Pink base, Carroburg Crimson wash
- Dreadlock/tentacles: Druchii Violet wash, Lothern Blue blend
- Mail kilts: Celestial Grey base, Drakenhof Nightshade wash, Nuln Oil wash
- Cloth kilts: Celestial Grey base, Drakenhof Nightshade wash, Ulthuan Grey layerin
- Armour and shields: Retributor Armour base, Reikland Flesh wash, Golden Griffon drybrush, Ahriman Blue layer
- Shield bosses: Kalabite Green base, Nuln Oil glaze
- Weapons: Ironbreaker base, Druchii Violet wash, Stormhost Silver drybrush
- Weapon hafts: Charcoal Grey base, Celestial Grey drybrush
- Tongues: Pink Horror
Having now scrutinised the two types of models, I'm quietly impressed with the sculpts. Details like the pectoral muscles - the Acolytes have human proportions (assuming you've done a couple of billion chin-ups), whereas the Tzaangor have the kind of avian pectorals that are designed to propel wings forward.
Matched against the regular models, they blend well. A little shorter, but with all the heads the same, there's enough similarity in the armour and weapons to make them a cohesive unit.
Let the deepstrike mayhem run wild!
Lovely! That creepy flesh is a really good touch.
ReplyDeleteChip-ups sounds like the kind of exercise I could really get behind. I'm a three bag a day man myself.
Chip-ups and beer curls. It's how I stay in shape*.
Delete*the shape of a pudding
This really looks amazing!
ReplyDeleteThanks!
DeleteExcellent stuff! I'd probably do a bunch of conversions like this even if I did have enough regular Tzaangors to hand, just because the extra variety is always better for Chaos. I like how the blue is spreading in sort of "tendrils" of mutation across their bodies rather than progressing evenly.
ReplyDeleteThank you. Yes, I've now got 30 Tzaangors and no duplicates so far. I like the variety.
DeleteGlad the tendrils worked out - that was the effect I was going for.