Pootle here again with a write-up of my first few games at Weekend at Burnies
against Khorne Daemons, Harlequins and Necrons.
I've already detailed my army and the introduction to their story (including
how they’ll deploy in every game) here.
Long-time readers of this blog will know that Kraken and Stylus are, without
doubt, the masters of narrative writing, but I’ve been watching them for some
time (well over twenty years actually) and I'm going to try to do my best
impression of them and write the batreps entirely in narrative form, flowing
straight on from the story in my intro.
Anyway, assuming that you’re now up to speed, I’ll jump straight into the
games.
Game 1: vs Khorne Daemons
First up was Chris and his fantastically converted and painted Khorne Daemon
list (with Alpha Legion support). The daemons used to be Flesh Tearers, but
were manipulated by the Alpha Legion into succumbing to their rage and lost
their souls to Khorne.
Khorne Daemon Patrol Detachment
- HQ - Daemon Prince - relic: A'rgath, the King of Blades, Warlord trait: Glory of Battle, Hellforged sword, Wings
- Troops - 27 Bloodletters - Banner of Blood, Daemonic Icon, Instrument of Chaos
- Elites - 8 Bloodcrushers - Banner of Blood, Daemonic Icon, Instrument of Chaos
- Fast Attack - Gore Hound and 5 Flesh Hounds
- Fast Attack - Gore Hound and 5 Flesh Hounds
Alpha Legion Patrol Detachment
- HQ - Master of Possession - Cursed Earth, Infernal Power
- Troops - 5 Chaos Space Marines - Champion with Power Sword, 1 marine with Missile Launcher
- Troops - 5 Chaos Space Marines - Champion with Chainsword, 1 marine with Heavy Bolter
- Troops - 5 Chaos Space Marines - Champion with Chainsword, 1 marine with Meltagun
- Heavy Support - 3 Obliterators
- Heavy Support - 5 Havocs - Champion with Chainsword, 4 marines with Reaper Chaincannon
1,748 points, 8CP
"Contact, dead ahead sir: daemons of some kind."
Deartur looks up and nods in acknowledgement to the tech driving the
Razorback. He speaks briefly into his vox, informing Captain Praesidio, and
then crisply issues his orders, "Fortactus, Arrius: disembark your squads
and advance on the enemy; secure the ground ahead of us. Cor Gloria,
Memorius and Iram Fidei will provide covering fire. Apophaso: advance on the
daemons to our right and destroy them."
A barrage of gunfire erupts across the line. Despite their shimmering form
confusing targeters, several traitor marines lurking in the ruins ahead
fall. The bulk of the fire is reserved for the Bloodletters but some dark
magic protects them and few fall, far fewer than Deartur hoped for. The
bikes of Squad Apophaso add their fire, but still many twisted forms shamble
forwards: too many. Deartur hears Sergeant Apophaso order his squad to
attack and sees the bikes disappear into a heaving mass of daemons. Many
times he has seen this, and many times the marines have emerged, bloody but
unbowed.
But not this time. This time the mass of daemons continues towards the
Ultramarines, leaving a mangled heap of broken bikes and bodies behind
them. They break into a run and mouth curses as they fight amongst
themselves to reach their foes.
Averting his eyes from the destruction of the Land Raider, Deartur sees
the flash of a teleportation. A brief thrill of excitement courses through
his heart, but this isn't Ultramarine reinforcements. Instead, the huge,
warped forms of three Obliterators stitch a line of fire across the
loyalists from a vantage point atop a ruined building. Five traitor
marines emerge from another ruin beyond where Apophaso fell and pour fire
from huge Chaincannon into Sergeant Arrius's Tactical Squad. Deartur hears
their deaths over the vox.
Deartur nods at Sergeant Pondus and draws his huge sword. "It is time
brothers. Sell your lives dearly: the Emperor is watching this day."
Leading his brother marines he vaults out of the Razorback and heads
towards the daemonic horde. Another flash of teleportation, but this time
Brother Chaplain Sirius emerges from the glare, flanked by the hulking
forms of Terminator Squad Culmus. At the same instant six figures hurtle
down from above, lightning from a cloudless sky: Captain Praesidio and
the Veterans of Squad Tarantus.
Praesidio hears screams from his right and sees daemonic beasts scattered
and broken around Sirius, but yet more are gouging great rents in his
Terminator plate. Even as he smashes the skull of a former Flesh Tearer,
the horn of its mount impales his chest and Praesidio watches his friend
die.
Behind him, Praesidio hears more of his brothers dying. How can this be
happening? He smashes two more Bloodcrushers to the ground and stamps on
the throats of their treacherous riders. He turns to help his brothers,
hoping that Deartur, the Terminators and the Veterans have turned the
tide, but instead he is pushed to the ground by a trio of Flesh Hounds.
Jaws clamp around his midriff and he is forced face-first into the dust.
His eye jars against a strange red crystal buried in the earth, like a
inverted and bloody tear trying to force its way back into his head, then
everything goes dark.
Time to die.
Well, that was a baptism of fire! My beloved Land Raider being destroyed in
turn one to the Bloodcrushers’ charge was a little disappointing, so my main
goal for my second game is for the tank to survive to turn two.
Game 2: vs Harlequins
Next up was Matt and his glorious Harlequin force. I've never faced
Harlequins (or any kind of Eldar) before, but have loved their style since
my Rogue Trader days. Matt was extremely helpful before and during the game,
telling me exactly what kind of horrible trouble I was going to be in!
Harlequins Battalion Detachment (The Dreaming Shadow: Sombre
Sentinels)
- HQ - Shadowseer Lunia Shadowsight - Warlord trait: Player of the Twilight, Pivotal Role: Shield from Harm, Relic: The Shadowstone, Shuriken Pistol. Psychic powers: Twilight Pathways, Webway Dance.
- HQ - Troupe Master Lolon - Choreographer of War, Fusion Pistol, Harlequin's Blade, Additional relic: The Twilight Fang
- Troops - Troupe - 6 Players with Fusion Pistol & Harlequin's Blade
- Troops - Troupe - 5 Players with Fusion Pistol; 3 with Harlequin's Caress, 2 with Harlequin's Embrace
- Troops - Troupe - 5 Players with Fusion Pistol; 3 with Harlequin's Caress, 2 with Harlequin's Embrace
- Troops - Troupe - 5 Players with Fusion Pistol; 3 with Harlequin's Caress, 2 with Harlequin's Kiss
- Elites - Death Jester - Additional relic: Cegorach's Lament, Inescapable Jest
- Elites - Death Jester - Humbling Cruelty
- Fast Attack - 4 Skyweavers with Haywire Cannon and Zephyrglaive
- Fast Attack - 4 Skyweavers with Haywire Cannon and Zephyrglaive
- Dedicated Transport - Starweaver
- Dedicated Transport - Starweaver
- Dedicated Transport - Starweaver
- Dedicated Transport - Starweaver
1,750 points, 8CP
"Contact, dead ahead sir: Aeldari jet bikes of some kind."
Deartur looks up and nods acknowledgement to the tech driving the
Razorback. He speaks briefly into his vox, informing Captain Praesidio, and
then crisply issues his orders, "Fortactus, Arrius: disembark your squads
and advance on the enemy; secure the ground ahead of us. Cor Gloria,
Memorius and Iram Fidei will provide covering fire. Apophaso: steady advance
on our right flank, watch and shoot."
A barrage of gunfire erupts across the line. Despite their shimmering
form confusing targeters, a distant Skyweaver erupts in flames as Cor
Gloria's Lascannon find their mark.
Flashes of colour show between the smoke rising from the desolated
cityscape. Blue-armoured forms creep forward through the rubble and pour
Bolter fire into a large skimmer squatting in a wrecked square. A teleporter
flashes just ahead of Deartur, and Brother Chaplain Sirius emerges from the smoke, flanked by the hulking
forms of Terminator Squad Culmus. Sirius gestures and the Terminators crash
through the wall and slam into the Harlequins in the square, tearing them
asunder.
"Memorius reporting, flanking right as ordered: many jet bikes ahead of
me concealed in the ruins. Am engaging."
"This is Praesidio, Memorius ten seconds until I land to support you.
Courage and honour brothers."
On the Ultramarine left multi-coloured jet bikes zip out of nowhere and
crash into the Land Raider. "Cor Gloria reporting. Under attack but our
faith and armour alike are strong."
In the central square, a rainbow of colour surrounds Terminator Squad
Culmus. Deartur sees the Terminators cut down as they flail ineffectually
at the blurred forms attacking them, always seeming to stay beyond arms'
length even as they pierce the ancient armour with eldritch weapons.
"Cor Gloria reporting: our attackers are falling back they..." Deartur
hears an electrostatic crackle and a dull thump as the icon representing
the Land Raider winks off on the tactical display inside his helmet.
"Praesidio to all units: I engage the enemy to avenge Memorius and our
fallen brothers. Push forwards to my position".
Deartur steps forwards to follow Sirius into the square but is stunned to
see his heavy form stagger back into the ruin seemingly swatting at
invisible flies buzzing around him. A blur of light dances into the
ruin, repeatedly piercing the Chaplain's Terminator plate until he falls. Deartur roars a
challenge and surges forwards. Most of his blows strike empty air, but one
meets brief resistance, and a thin body falls to the ground, colour
draining from it in death.
Captain Praesidio and Veteran Squad Tarantus fall from the sky, the only sign of recent activity the wreckage of Memorius's Attack Bike. Sergeant Tarantus looks around in puzzlement at the absence of any enemy.
He still looks confused when thin shadows coalesce out of nearby shafts of
sunlight and stab him through the throat.
Praesidio swings his hammer at the dancing shapes but trips and falls
facedown into the ground, his eye jarring against a blood red tear-shaped crystal buried in the earth.
Strange, he thinks, I've done this before.
Then everything goes dark. Time to die.
Apart from the thrill of a game against a new army, the two highlights of this
game were my Land Raider surviving to turn three (exceeding expectations
there), and Deartur miraculously surviving the attentions of the Troupe Master
and then proceeding to kill him in combat.
Game 3: vs Necrons
My third game was against Russell's Necrons. I was reasonably comfortable
facing this army as I have a Necron army of my own. The Tesseract Ark,
however, was something I was wary of as it was starting in deep-strike and
would be troublesome to get rid of. I'm not familiar with its rules but it's
got a nasty rack of guns and 6 auto-hitting, high strength, AP and damage
attacks in close combat...
- HQ - Overlord - Tachyon Arrow and Hyperphase Glaive. Warlord trait: Merciless Tyrant
- HQ - Royal Warden - Relic: Veil of Darkness
- HQ - Technomancer - Canoptek Control Node
- Troops - 5 Immortals - Tesla Carbines
- Troops - 5 Immortals - Gauss Blasters
- Troops - 10 Necron Warriors - Gauss Flayers
- Troops - 10 Necron Warriors - Gauss Reapers
- Troops - 10 Necron Warriors - 5 with Gauss Flayers, 5 with Gauss Reapers
- Elites - 5 Lychguard - Hyperphase Sword and Dispersion Shield
- Fast Attack - 4 Canoptek Wraiths with Vicious Claws and Particle Casters
- Heavy Support - Canoptek Doomstalker
- Heavy Support - 2 Lokhust Heavy Destroyers - 1 Enmitic Exterminator, 1 Gauss Destructor
- Heavy Support - 1 Lokhust Heavy Destroyers - Gauss Destructor
Necrons Super-Heavy Auxiliary Detachment
- Monolith - 4 Gauss Flux Arcs
"Contact, dead ahead sir: Necrons."
Deartur looks up and nods acknowledgement to the tech driving the
Razorback. He speaks briefly into his vox, informing Captain Praesidio, and
then crisply issues his orders, "Arrius: disembark your squad and provide
covering fire with Cor Gloria and Memorius. Apophaso: advance with me to our left and outflank. Pondus: disembark your squad and secure the ground
ahead of us."
Meanwhile a horde of implacable Necron Warriors stalks forward to claim the
centre of the battlefield unopposed. At the same time, a huge pyramidal form
descends from the sky and lands behind the Ultramarines left flank. Rivers
of energy snake out towards tactical squad Arrius, but they are quick to
duck behind into the cover of a ruined building and escape serious harm.
The same cannot be said for Cor Gloria: two Heavy Destroyers raise their
Gauss Destructors and unleash beams of hellish energy that tear through the tank's thick skin and melt its valorous heart.
The Ultramarine push on their left flank is bolstered by the arrival of Chaplain Sirius and the Terminators of Squad Culmus. As soon as their teleportation is complete, they charge the towering tripedal form of a Canopetek Doomstalker, expecting to destroy the monster with ease, but despite furious exhortations from Sirius the tripod still stands.
Isolated from his brothers, Captain Praesidio and his Vanguard Veterans
land on the righthand flank of the Imperial line, charging and utterly
destroying a unit of Warriors distracted by an attempt to perform some alien
ritual. Praesidio looks up and sees a horde of silver skeletons skittering
over rubble towards him. Raising his Thunder Hammer high, he leads his
troops forward again.
To be continued...
Meanwhile the Monolith floats gently towards the Ultramarines. Attack
Bike Memorius roars to point-blank range and unleashes its Multimelta, but
the sunlike fires have no effect on the immense pyramid and the bike is
unceremoniously sucked into a portal in the side of the Monolith and
disappears without trace.
Sergeant Apophaso continues to ride his bike around his Wraith opponents,
but his squad is gradually whittled down and he finally falls beneath the
cruel claws of the Necron machines.
The Doomstalker skitters back out of harm's way of the
Terminators, leaving them exposed to a withering hail of fire from the Heavy
Destroyers and a counter-charge from the Necron Overlord himself and his
Lychguard.
"Sirius reporting: our left flank is collapsing. The enemy warlord
approaches: my faith in the Emperor is my shield, my righteous fury is
my..."
"Sirius, this is Praesidio, report!"
No answer, and Praesidio knows what has happened. He gestures to his only
surviving companion, Sergeant Tarantus, and the Ultramarines hurl
themselves into a sea of Necron Warriors. Praesidio smashes apart the
ruined ribcages of three, four, five Warriors, but twice as many step
forwards to replace the fallen. A severed arm grabs at Praesidio's ankle
and he falls face first into the alien dirt, his eye jarring against the point of a red crystal buried in the
earth.
Everything goes dark. Time to die.
...
Wait, this cannot be. This has happened before, and yet he knows that it
has not happened.
...
Time to concentrate.
...
Everything is light and Praesidio is falling through the sky, the
battlefield below and rising towards him fast. None of this was real! What
psychic trickery caused these false memories? Who hates the Ultramarines
enough to torture him with visions of the deaths of himself and his
brothers? He looks down and his occular implants show him the maroon
armour of the answer: Word Bearers!
Locker Room
Thank you to all three of my opponents for cracking games. Although I lost
heavily in all of them by turn three (I scored a grand total of 7VPs in game
one, 11VPs in game two and 0VPs in game three), I enjoyed myself immensely:
there was plenty of discussion about what was happening and I felt I learned
an awful lot (though still not how to play quickly!).
The last game against the Necrons was little disappointing as it felt like
my dice deserted me completely (my shooting was much worse than when I was
shooting at the two other armies, both of which had -1 to hit penalties
across much of their troops), but across a weekend of Warhammer it’s not
surprising that happened once, and it certainly didn’t spoil my enjoyment of
the game.
I particularly enjoyed the game against Matt’s Harlequins as although I was
somewhat intimidated by the army (as I had never faced Harlequins before but
have CSM, Daemon and Necron armies of my own) it was really fun thinking
(and talking) about whether I should hang back or try to engage. They’re
such a different style of army from what I’m used to that I really am
tempted to give them a try (starting with an old box of lead Quins that’s
been languishing in a box for 30 years).
I didn't lose quite as badly in most of the games in terms of materiel as
indicated by the narrative above, but I felt I needed to deploy some
artistic license to reflect the fact that I was very much outclassed on the
VP side of things and fit into the overarching story.
I will repeat my thanks from my last post to Andy Burn for organising the
whole event, which was universally acclaimed as one of the highlights of the
wargaming year. I've a couple more thank yous, but I'll save them for
tomorrow's post and the (awesome) finale against Word Bearers here.
Cracking stuff! Really enjoyed reading that, thanks!
ReplyDeleteCheers, I really enjoyed playing and writing it!
Delete