Thursday 19 December 2019

Silent Night of the Living Dead


When there's no more room in Hell, your Leadpile will walk the earth.



More Zombicide! This is likely the last batch before Christmas. I've had a run of work in the last few weeks, so this is probably all I'll complete before the holidays overtake me.


The bulk of the bad guys in Zombicide consists of these guys, the Walkers. Barely a threat if there's just one, but there never is - the game will throw great tides of these at you. This is just the first set of them, in fact, there's plenty more to come.


As ever, it's the least exciting ones that get done first. 25 random medieval peasants in sets of five sculpts. They do the job very well, they engender sympathy rather than fear in me. Until you realise there's another fifty surrounding you, then I lose all sense of pathos and get swinging.


Funny - this is kind of the main attraction of the game, the shuffling dead mobs. So do you go all out and make them exciting to look at, what with them being the poster boys for the baddies? Or do you go for the scenery painter approach, make sure they work as a flock but nothing too time-consuming?


I tried to split the difference, giving them all individual schemes within a drab palette, still doing a bit of highlighting and layering but not for more than two colours on each. There was also the question of making sure they don't clash with the key colours for the special zombies (green for fatties, red for runners, etc), so they mustn't be too bright.


Anyhoo - here's the good guy to accompany the batch. I think she's from the core set, a broadsword-wielding barmaid, just like we used to have back in the Wirral.


That puts me nearly at 20% done! Should be finished by next Christmas.

2 comments:

  1. If you scroll through the images of these zombies at speed, they look like a very unique chorus line.

    I'm getting a Wicker Man barmaid vibe from the lass with the sword.

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    Replies
    1. Time for a rousing chorus of The Landlord's Daughter, then!

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