Back on the tellybox - and no paywall this time!
Last week, I made my seventh trip to the Deployment Zone TV studios and brought what has become my signature army - the Thousand Sons!
Feeling a bit rusty with Thousand Sons after lockdown, I tried to keep it straightforward (ish). Big units of Rubric Marines and Scarab Occult Terminators, a Defiler and some Rhinos stuffed with Tzaangor. In addition to the two required Sorcerers, I took a third, since I aim to make a play for Psychic Ritual secondary objective (difficult, but entertaining to attempt).
And then an Outrider detachment of daemons, since the Screamers worked pretty well for me in my previous outing. I guess Tzaangor Enlightened with spears could achieve the same effect and not cost me 3CP, but Screamers have a bit more bite.
Points: 2,000 | Battle-forged + Battalion - Outrider: 9 CPs
A very narrative list (what else?) with lots of fast elements and some real punch waiting in the teleportarium. As a Thousand Sons player, I don't like facing fast elements (too easy to target my precious sorcerers, especially in this edition) and this army has nothing but them, so I'll have to stay on my toes.
And that packet of Chocolate Chip Hobnobs is a drop-pod for 1,400 calories (no spoilers, but they didn't survive the battle).
I actually managed to get further than my garden to play against Winters SEO.
The Court of Miracles - Thousand Sons
Feeling a bit rusty with Thousand Sons after lockdown, I tried to keep it straightforward (ish). Big units of Rubric Marines and Scarab Occult Terminators, a Defiler and some Rhinos stuffed with Tzaangor. In addition to the two required Sorcerers, I took a third, since I aim to make a play for Psychic Ritual secondary objective (difficult, but entertaining to attempt).
And then an Outrider detachment of daemons, since the Screamers worked pretty well for me in my previous outing. I guess Tzaangor Enlightened with spears could achieve the same effect and not cost me 3CP, but Screamers have a bit more bite.
Battalion Detachment - Cult of Duplicity
- Arac Rapathwin - Exalted Sorcerer on Disc of Tzeentch (HQ) (Warlord)
Force Stave, Inferno Bolt pistol, Frag & Krak Grenades,
Powers: Sorcerous Facade, Prescience, Warptime
Warlord Trait: High Magister
Relic: Dark Matter Crystal - Hemuset, the Osirion - Terminator Sorcerer (HQ)
Force Stave, Inferno Combi-bolter, Frag & Krak Grenades, Chaos Familiar
Powers: Sorcerous Facade, Diabolic Strength, Gift of Chaos - Tzeletor - Sorcerer (HQ)
Force Stave, Inferno Bolt Pistol, Frag & Krak Grenades
Powers: Sorcerous Facade, Death Hex, Temporal Manipulation - 9 x Rubric Marines (Troop)
Force Stave, Inferno bolt pistol, 8 x Inferno Boltgun
Powers: Sorcerous Facade, Tzeentch's Firestorm - 9 x Rubric Marines (Troop)
Force Stave, Inferno bolt pistol, 4 x Inferno Boltgun
Powers: Sorcerous Facade, Glamour of Tzeentch - 10 x Tzaangors (Troop)
Tzaangor Blades, Brayhorn - 10 x Tzaangors (Troop)
Tzaangor Blades, Brayhorn - 9 x Scarab Occult Terminators (Elite)
Force Stave, 8 x Inferno Combi-Bolter, 8 x Power Sword, 1 x Soulreaper Cannon, 1 x Hellfyre Missile Rack
Powers: Astral Blast, Weaver of Fates - Defiler (Heavy)
Battle cannon, Defiler claws, Defiler scourge, Twin lascannon - Rhino (Transport)
Combi-bolter, Combi-melta - Rhino (Transport)
Combi-bolter, Combi-melta
Battalion Detachment - Daemons of Tzeentch
- Fluxmaster (HQ)
Ritual dagger, Staff of Change
Powers: Gaze of Fate, Infernal Gateway - 4 x Screamers (Fast)
Lamprey bite - 4 x Screamers (Fast)
Lamprey bite - 4 x Screamers (Fast)
Lamprey bite
+ 23 Reinforcement Points
Points: 2,000 | Battle-forged + Battalion - Outrider: 9 CPs
The Thirteenth: Space Marines
A very narrative list (what else?) with lots of fast elements and some real punch waiting in the teleportarium. As a Thousand Sons player, I don't like facing fast elements (too easy to target my precious sorcerers, especially in this edition) and this army has nothing but them, so I'll have to stay on my toes.
And that packet of Chocolate Chip Hobnobs is a drop-pod for 1,400 calories (no spoilers, but they didn't survive the battle).
- Julius Snow - Chaplain in Terminator Armour (HQ) (Warlord)
Storm Bolter, Crozius arcanum
Warlord Trait: Iron Resolve
Litanies: Litany of Hate, Canticle of Hate
Relic: Benediction of Fury - Morsus - Captain with jump Pack(HQ)
Chainsword, Bolt pistol
Hero of The Chapter: Imperium's Sword
Relic of the Chapter: Teeth of Terra - 5 x Scout Squad (Troop)
Sergeant: Shotgun, Chainsword, 4 x Bolters - 5 x Scout Squad (Troop)
Sergeant: Shotgun, Chainsword, 4 x Bolters - 5 x Scout Squad (Troop)
Sergeant: Shotgun, Chainsword, 4 x Bolters - 9 x Terminator Assault Squad (Elite)
8 x Thunder Hammer and Storm Shield Sergeant with pair of Lightning Claws - 9 x Bike Squad (Fast)
Sergeant with combi-grav, 2 x grav guns, 9 x combi-bolters, 1 x attack bike with multi-melta - 9 x Bike Squad (Fast)
Sergeant with combi-grav, 2 x grav guns, 9 x combi-bolters, 1 x attack bike with multi-melta - 3 x Land Speeders (Heavy)
Heavy Bolter, Typhoon Missile Launcher - Storm Talon (Flyer)
Twin Assault Cannon, Typhoon Missile Launcher - Storm Talon (Flyer)
Twin Assault Cannon, Typhoon Missile Launcher
Mission and Deployment
We played Eternal War - Strike Force - Front Line Warfare. This has four objectives on the 4x6' table - one in each deployment zone (along the narrow edge) and two in no-man's land.
We both chose the mission-specific secondary Vital Ground and, once I declared for Psychic Ritual, the narrative wrote itself - the Court of Miracles are here to enact some kind of maleficarum, and the Thirteenth are racing to stop them.
We both chose the mission-specific secondary Vital Ground and, once I declared for Psychic Ritual, the narrative wrote itself - the Court of Miracles are here to enact some kind of maleficarum, and the Thirteenth are racing to stop them.
The Thousand Sons secondary objectives were:
- Vital Ground: 2pts for holding the centre objectives in my Command Phase, 3 for holding the one in the enemy deployment zone
- Linebreaker (4VP for having two units in the enemy deployment zone at the end of your turn)
- Psychic Ritual (A straight 15VP if one character completes a Warp Charge 3 Psychic Action within 6" of the centre of the battlefield three times.)
The Space Marines' secondary objectives were:
- Vital Ground (as above)
- Linebreaker (as above)
- Slay the Warlord: (6VP for killing my Exalted Sorcerer)
It was a fantastically enjoyable game. As well as a top opponent, Winters is one of the nicest guys in the hobby and his battle reports are always worth a watch.
I feel I'm getting into the swing of 9th Edition now, although while filming the battle report, I was consciously aware that we had to articulate much more what the situation was in terms of victory points - you can't just look at the table and know who's winning or losing.
Anyway, if you've not seen it already, enjoy:
I feel I'm getting into the swing of 9th Edition now, although while filming the battle report, I was consciously aware that we had to articulate much more what the situation was in terms of victory points - you can't just look at the table and know who's winning or losing.
Anyway, if you've not seen it already, enjoy:
Great to see you on my Tellybox! I won’t hint on the result, just go check it out, nice to see Winters up and gaming again.
ReplyDeleteThanks - it was great fun. Winters is a legend.
DeleteThat was a great game: very killy meaning it kept not being at all clear who was "winning". I wasn't at all surprised by the very narrative lists.
ReplyDeleteAnd oh, those **********s!
I can't remember a game where so many heavy punches were landed on both sides - it felt like knockout Warhammer!
DeleteMy eldest started watching it earlier (he's not got far yet). He said that last time he supported Winters because he was marines, but this time he's supporting you. I told him off for cheering on Tzeentch of course...
DeleteMy boys tried to watch it, but apparently the attack bike not being mounted on a base was a deal-breaker for them.
DeleteFerocious! And a great watch too. Loved it.
ReplyDeleteNo hobnob was left behind.
Delete