Sunday, 5 August 2018

Law Enforkment


The last of the Massive Darkness greenskins fall before my brush!




I do paint like a frenzied barbarian. An hour a half a night, almost every night, head down and in silent concentration. Frenzy doesn't have to imply loud, after all. Or in motion. Very still, very silent frenzy. The Furore Buddhisma the Romans wrote of.


These are Orc Enforcers, who turn out to be the slightly more tanky, armoured ones. Their axes are weird looking, more giant wedge than hatchet, but you're not going to quibble form if it's being rammed through your temples, are you?


Same paint job as last week, give or take. The colour scheme is reproduced here, for future generations, in the standard

Painting Guide:


  • Black Basecoat
  • Skin - Caliban Green, Nuln Oil, Kabal Green and Warpstone Glow layers, Warpstone Glow plus Flash Gits Yellow and Rotting Flesh final drybrush
  • Purple Robes - Xereus Purple, Druchii Violet, Genestealer Purple layer and Lucius Lilac drybrush
  • Pale Robes - Ushabti Bone, Agrax Earthshade, Ushabti Bone Layer, Tyrant Skull drybrush, plain Black and White detail
  • Metal - Leadbelcher, Nuln Oil and Agrax Earthshade washes, Ironbreaker, some very limited Runefang Steel detail
  • Belts, Pouches, etc - Gorthor Brown, Agrax, Tyrant Skull OR Rhinox Hide, Nuln Oil, Gorthor Brown drybrush
  • Mouth - Changeling Pink, Carroberg Crimson
  • Teeth - Ushabti Bone, Pallid Wychflesh detail
  • Hair (where applicable) - Black, Eshin Grey, Dawnstone, Nuln Oil wash
  • Eyes - Troll Slayer Orange, Flash Gits Yellow dot, Black stripe/dot (depending on how my DTs were) for pupil
  • Bases - Astrogranite, Drakenhof Blue, Dawnstone, either Longbeard Grey or Terminatus Stone drybrush depending on which surfaced in my tip of a paintbox first


A few characters, to spice it up. Firstly, and for the sake of completion, this Orc Agent.


Props to Stylus, I pinched the paint scheme for his albinorc complexion from his excellent Grom the Paunch model. Really good model, this one, best of the Agents in the game I think. His pose really captures the sneer and arrogance of an evil genius.

Next, a Roaming Monster. It's the Medusa!

Or technically, the Liliarch, an eight-armed snake demon. Great Sinbad vibe from this one, takes me back to midweek afternoon telly watched Harryhausen films when I was a kid.
I went with the Coral Snake for venomous inspiration. Easily confused with similar coloured and non-lethal snakes, as you all know, hence the old rhyme about the bands - Red Touch Black, Can't Hurt Jack, Red Touch Yellow, Kill a Fellow.
Snake's Got Blades?
Be Afraids!

Finally, a Hero to fight them all and/or die trying. Lil' Ned, the Ogre hero, who's another smashing sculpt.

He's a good guy, so he gets a paladin paint scheme. And an anvil on a stick.

With the traditional greenskins sorted, it's on to a very slightly less generic evil dungeon denizen for next time!

1 comment:

  1. "Red Touch Yellow, Everything's Mellow; Red Touch Black, Watch Your Back"

    Got it.

    ReplyDelete