This week, we played two off-schedule WoffBoot battles (an OffBoot?), with myself taking my Empire army against Generals East and Kasfunatu respectively.
Bear with me on these Battle Chronicler maps - it's the first time I've used them.
Deployment
Deployment |
Wood Elves - General East
10 x Glade Guard (musician)- including Spellweaver (Lv3 Lore of Life, Hail of Doom arrow)
10 x Glade Guard (musician)
8 x Dryads
8 x Dryads
4 x Treekin
1 x Great Eagle
- 1000 points
Empire - General Stylus
28 x Spearmen (full command)- including Warrior Priest (Charmed Shield) and Battle Standard (Luckstone, Standard of Discipline)
14 x Halberdiers (detachment)
10 Free Company (detachment)
10 x Knights (full command)
5 x Pistoliers (musician)
1 x Wizard (Lv 2 Lore of Death, barded warhorse, Dispel Scroll)
- 1000 points
Turn 1
Empire - Turn 1 |
Wood Elves - Turn 1 |
Amazingly, the Pistoliers survive volleys from both Glade Guard regiments for only one loss, the Life spell Regrowth recovers the Treekin's wounds, the Spellweaver then casts Throne of Vines and fails to cast Dwellers Below on the Spearmen unit.
Turn 2
Empire - Turn 2 |
Wood Elves - Turn 2 |
The Treekin march past the Knights (keeping the watchtower between them), the Great Eagle manoeuvres around their flank, the Dryads creep ever-closer to the Empire regiments.
There is considerably more progress in this turn's shooting, as the Glade Guard wipe out the Pistoliers (as expected). Slightly less expected was the resultant panic test for my Knights, which they fail and promptly flee (these brave peers of the realm have a measly Ld7!).
A quick check of the rules confirms that, in these circumstances, they must flee away from the nearest enemy unit - which happens to be the Great Eagle on their flank. And since they were sneaking up the side of the table, that means they canter right off the board. One third of my army and my entire left flank (unless you count the now-lone Wizard) has just disappeared!
Turn 3
Empire - Turn 3 |
Rolling high for the winds of magic, and also feeling a little reckless, the Wizard decides to cast the augmented Purple Sun of Xereus. Needing 25+ and rolling 6 dice, she manages to cast it with Irresistible Force (taking a wound in the process, but avoiding getting sucking into the chaos dimension). The big template rockets across the board, going through both units of Glade Guard, who must pass an Initiative test (i.e. rolling a 6 - pesky Wood Elves) or be slain outright.
Both units lose three archers, which is a little better than expected. And then the Spellweaver/General rolls a 6 - which is a LOT better than expected. Both Glade Guard fail their panic tests and flee. General East ain't too happy either.
Wood Elves - Turn 3 |
The Wood Elves spend most of the turn gnashing their teeth, then rally one unit of Glade Guard and both units of Dryads. The Treekin reform to face the flank of the Free Company and the Eagle circles around the Wizard.
Turn 4
Empire - Turn 4 |
Wood Elves - Turn 4 |
Turn 5
Empire - Turn 5 |
(Question: can the Purple Sun, or any vortex spell, pass through buildings? We disagreed, but couldn't find a clear ruling).
In the close combat phase, I reacquaint myself with how good Dryads are, as they all-but wipe out the Halberdiers. They were also just outside the 3" from their Regimental Unit, and therefore unable to benefit from Hatred, but not enough of them survived to make much difference anyway. They flee and the Dryads pursue into the flank of the Spearmen. I am left in the familiar position of having my main unit surrounded on all sides by Wood Elves.
Wood Elves - Turn 5 |
Turn 6
Empire - Turn 6 |
1225 : 350 - Crushing Victory to the Wood Elves.
Yep ... that's 3 defeats in a row to General East.
Those maps are great! Very clear idea of the battle and how it went.
ReplyDeleteSounds like a pretty grim defeat, though. But if you're going to fight the tree people in a bunch of trees, you've only yourself to blame.
For my money, I'd expect a magical vortex to rip straight through a building, just as it would through trees or hedges. It's not a line of sight thing, it just slavers across the table eating everything in its path.
Thanks for the game, really enjoyed it!
ReplyDeleteWe did end up essentially playing the vortex goes through buildings I think, the second vortex just did not have the legs to reach the treekin and stop just shy of the tower.
Great battle report and love the maps.
Looking forward to my 4th consecutive win already :)
The maps are from Battle Chronicler - it's a free download, and I sense I've just scratched the surface with what it can do (it looks like you can pre-load entire armies in there). I found it a bit temperamental at times, but certainly good enough to get the idea across.
ReplyDeleteFighting the forest spirits in the forest was a dumb idea - although by that point my encircling plan was a bit scuppered because I had nothing left to encircle with. I was hoping the rolls for charge/flee might help me out - although I don't know how I was planning to outrun forest walkers. Next time, I'm staying far away from anything with leaves.
The Knights are now back in the cupboard in disgrace, being cruelling mocked by the Greatswords.
Watch this space for part two: Empire vs Vampire Counts...