It's All Skype Fight Night!
With the temporary addition of General Kasfunatu to the Swedish Woff Contingent, it was time for some LWFB action!
I'll be writing in normal type, Kasfunatu in Bold.
Forces
What better time to conclude my Elven Trilogy than with a general who doesn't have any experience of fielding from the 8th Ed list? After learning so much from the first two matches, surely I'd have a hope this time.
That'd be me then! I don't think I even played High Elves with 7th rules; and their last outing was prior to Woffboot IV.
I decided on a fairly similar approach to my grand success against the Wood Elves. A decent unit of warriors, a Nurgle sorceror general, disciplinarian BSB and backup Tzeentchian sorceror for shooting. Plus some Nurgle Marauders with great weapons, because if you're going to hit last, you may as well hit hard. For support, a chariot, a warshrine and (making his debut) the Shaggoth.
Nurgle wizardry ought to scare the elven toughness a bit. And weirdly, Tzeentchian sorcery makes a decent bedfellow to it, specifically to Curse of the Leper. Random strength missiles like lower toughness, and it makes it harder to give your enemy regeneration by mistake.
Bad For Yer Elf
Kheyslyme Py, Sorceror Lord - Mark and lore of Nurgle lvl 3, Chaos Familiar, Dispel Scroll, Crown of Command - 330
Wild Billy Tentacles, Sorceror - Mark and Lore of Tzeentch, 3rd Eye of Tzeentch, Charmed Shield, Luckstone - 180
Ordar Urdargh, Exalted Hero - BSB with Banner of Discipline, Shield - 153
15 Chaos Warriors - Full command and shields - 255
15 Chaos Marauders - Full command, light armour, shields, great weapons, mark of Nurgle - 225
Chariot - 110
Warshrine - 130
Shaggoth - additional hand weapon - 220
[Apologies - no army shots right now, we forgot in the thick of things. We played on a timer, the end point being the return of my daughter from a shopping expedition.]
For the elves I wanted to try a phoenix, and so one of those had to be added, you should never leave home without a bolt thrower, and people tell me that Eagles are great redirectors (and despite never quite managing this as successfully as I think I should - I was going to keep trying) - which meant that my rare choices were already full.
I decided that I would take one block of special troops, and then fill my core with archers (some static and some fast cav). The core was made of two small groups of archers, and a small group of reavers to nip behind and annoy. My block was made up of phoenix guard.
Whilst I did worry about not including a lvl 3 or even 4 mage, I wanted to try the new Loremaster and so although I knew I was potentially weaker in the magic phase, the options of all the CRB signatures could prove interesting, Aithlin stepped up to the challenge.
Unlike my usual Ogre/Vamp lists where taking a BSB is costly, it is far easier, and therefore even more worth their points when the hero holding it is that much cheaper - so introducing Bellas the BSB.
With a concern over magic, I opted for a second lvl2 mage; and Cluyn the metal mage joined the fray.
The International Elf Service
Aithlin, Loremaster of Hoeth - Obsidian Amulet - 260
Bellas, Noble - BSB w/banner of discipline - 116
Cluyn, Mage - lvl 2 metal, dispel scroll - 145
10 Archers - Musician - 110
12 Archers - Musician - 130
8 Reavers - Musician, Bows - 162
18 Phoenix Guard - Full command with banner of movement - 315
Frostheart Phoenix - 240
Bolt thrower - 70
Great Eagle - 50