Sweetwater Egress campaign: Episode 7
Serjalan Creese, Burgomeister of Sweetwater, leans against the wreck of his Chimera transport and takes a heavy drag on his autohaler.
The tank is caput. Smoke is still rising from the burnt-out cabin. He thinks they hit a mine - the front end of the tank is the most damaged, tracks shredded and slumping into a blackened crater on the road. The driver and the gunner are both dead, killed in the blast. Strapped into his combat webbing in the crew compartment, he's escaped with no more than a bruised forehead.
Escaped. He almost laughs - it's not really the right word. The planet is dying, the people placed in his care dead or as good as. The cathedrals and shrines he's kept in pristine condition all these years are broken rubble.
There was no point joining the desperate hordes at the spaceport. Yes, he could have pulled rank, ensured himself a place on a transport. Where would he run to? Imperial space is a death sentence, he knows he'll be held responsible for the loss of the planet. Some border outpost? A xenos world?
No, he might as well die here. He'd wanted to see the cathedral at Balaama once more, the gorgeous carved facade with its statues of saints ascending to the Throne. There had been less fighting there, he'd heard. So he'd taken his personal transport from the underground vehicle pool, left in the dead of night without telling anyone other than the crew and planned on sitting in front of the cathedral until the world caved in, drinking amasec and puffing myrrphine to dull the pain of loss.
Well, he's here now. He pulls his greatcoat tighter around himself. The early morning chill is creeping through both the thick wool and the pleasant haze of his drugs. It's made worse by the deaths of his crew and worse still by knowing the sun isn't going to come up today. No dawn creeping down the marble statues, slowly shading the white stone with flesh tones. Just the hateful deep red of the burning sky staining everything a scabby crimson.
Half the cathedral is gone, anyway. The great saints are lying broken on the ground along with the bell tower. Only the lower tiers remain with their ranks of lesser angels. He raises his bottle to them in a sad salute, takes a long drag and chases it with a deep chestful of myrrphine.
One of the angels salutes back.
---
The campaign rages on (catch up on previous episodes here) as b1llyb0b's Space Foxes face the wanton cruelty of Rapid's Drukhari!
Space Foxes
- Basilanus - Primaris Captain (warlord)
Master-crafted Power Sword, Relic Shield - Lieutenant with Combi-weapon
- 5 x Assault Intercessor Squad
Sergeant with Plasma Pistol and Power Fist - 3 x Aggressor Squad
Flamestorm Gauntlets - 3 x Suppressor Squad
- 3 x Outrider Squad
Drukhari
- Aesruin - Archon (warlord)
Huskblade, Splinter pistol - 10 x Kabalite Warriors
8 x Splinter rifle, 1 x Dark lance, 1 x Splinter cannon - 5 x Scourges
1 x Shardcarbine, 1 x Blaster, 1 x Dark lance, 2 x Haywire blasters - 5 x Scourges
3 x Shardcarbine, Blast pistol & Solarite weapon, 1 Shredder - Venom
Bladevanes, Splinter cannon, Twin splinter rifle
Mission and Deployment
Turn 1 - Space Foxes
Creese stares, dumbfounded.
The angel is alive. Silvery feathered wings flex gracefully from its back. The fluted armour seems almost black in the ruddy light. It's holding a long trumpet, he thinks, with a flared end and. Perhaps it's going to sound the last trump and usher in the final death throes of the planet? Or has he huffed too much incense?
As it lifts its horn, he feels the ground begin to rumble under his feet. This is it, the end at last. The sky will fall in coloured pieces like the glass in the cathedral, or the stone at his feet will break open and swallow him. The rumble builds to a roar and he falls to his knees, ready for the end.
Instead, a huge armoured bike with heavy tyres blasts into view, the massive rider clad in orange power armour with a white helmet.
Turn 1 - Drukhari
There are three bikes in all, halting in a rough circle round him. One of their riders stretches a powerful hand towards the fallen burgomeister, the eyes of his impassive helmet blazing a fierce green. Its skull-like muzzle is merciless.
The other two turn the front farings of their bikes towards the cathedral ruins and unleash a thundering volley from the weapons there. Stone angels shatter and explode, marble fragments raining down the already-ruinous facade. The noise is incredible, ear-splitting. They're here to destroy him, he feels that as a cold certainty that turns his stomach.
Hot, spoiled amasec spurts from his mouth. In sheer terror, Creese turns and sprints away from these orange angels of death, towards the broken sanctity of his precious cathedral and the beckoning angel dancing in the stonework.
Turn 2 - Space Foxes
There are more angels up there, he realises. A chorus of them, floating down from the cathedral to meet him. They are slim, graceful, quite lovely as they descend on their shining wings.
Smoky fire engulfs one of them, the snap-crack blast of bolter rounds. It's not far to fall, but its wing is torn away by the detonation, and the ethereal creature topples, crunching to the ground. Creese cries out in horror, runs to aid his fallen saviour.
Turn 2 - Drukhari
Turn 3 - Space Foxes
He recoils, throwing her off his knees, but she's too fast, grabbing his wrist. And his greatcoat is snagged on her armour, hidden recurved blades that hook into the wool and hold him to her.
"Don't go," she tells him, and her voice is like a scalpel-cut in his ears, thin and wicked. "You saved me, you should be rewarded."
With an icy strength, she pulls him down towards her, her too-red mouth pouting behind the broken mirror of her visor.
Something crashes into him from behind, tearing him off his feet and crushing the bones in his arm. The same force snatches him from the fallen angel, leaving her broken and smeared amongst the rubble. The pain in his arm is overwhelming, even through the myrrphine haze, he can feel splinters of bone rubbing in there, but whatever has him has an unbreakable grip. He's carried, screaming, into an impossibly fast battle.
Poised to strike, the Space Foxes' first move is to lose control of the Governor. He ditches the Assault Intercessors and joins the Archon's Kabalite squad.
Perhaps not the wisest choice, as the Space Foxes move forward and declare that squad as their Oath of Moment target.
The flames of the Aggressors take out all the bodyguards while the Suppressor's devastating wounds blast the Archon (although it leaves his Shadowfield intact).
The remaining Assault Intercessors charge the main ruins and massacre the other Kabalite Warriors within. The lines of the Drukhari ambush have been breached.
Silver-winged angels flip and soar around his captor, another of the orange-armoured marines he dimly realises. Creese is dangling raggedly from the marine's left hand; in his right, he carries his own trumpet - an elongated autocannon with a firing shield, muzzle still leaking smoke from recent use.
Black light whoops from the angel's trumpets, scarring his vision. His captor twists away from one line, holding Creese off the ground with no more effort than he held his autohaler before. One angel flits too close, the marine's cannon lashes out, smashing the angel's head so it tumbles away with a broken neck. Then there are more marines, four of them, their bright orange hard on the eyes, massive jump-packs clamped over their shoulders. And more of the angel-creatures too, small and slight beside the armoured colossi, but faster and better equipped, rushing out of the cathedral with shrill cries.
A pair of them flank one marine, the first drawing attention with a flourish of a hooked blade. The other fires some kind of energy weapon point blank into the marine's back, scouring a hole straight through his armour. The burnt stink of vaporized flesh fills the air, but even as he topples, the marine takes his killer out with a back-handed swing of his roaring chainsword.
Another tracks an angel with his pistol, too slow to intercept the arcing flow of its aerial dance. But he's not trying to kill it himself, just drive it into reach of his comrade, who leaps off the ground in a whine of turbines to hack the darting angel out of the sky. As he lands, he's caught in a hail of fire from somewhere above, his armour riddled with greenish shards of crystal that pierce the ceremite and pitch him to the floor. He twists and contorts in screaming agony, unable to get up. His brothers are likewise downed, collapsing amidst the heaps of dead angels they've killed.
The sky is full of wheeling angel flocks and mighty orange marines descending on trails of fire.
With a force that knocks the last breath out of him, the marine carrying Creese slams him against the cathedral's stone front and leaves him there, rammed into an alcove near what was once the main door. There used to be a small font of holy Sweetwater there you could bless yourself with before entering.
Now he sits in the cracked basin and watches in stunned agony as the marine squares up against the last angel standing, a tall and cruel-eyed seraph whose grey sword cuts hissing holes through the marine's armour.
It's all too much. Creese slides off the cathedral and runs away, heedless of where to or why.
He doesn't get far.
Quick to spot a winner, the Governor bids farewell to the Archon and teams back up with the Assault Intercessors.
Like birds of prey, both squads of Scourges converge on the Space Foxes, ready to blast them to atoms. Deprived of his prize, the Archon sneaks onto the lower level, ready to jump up and shank any survivors.
In the ensuing fusillade, the Assault Intercessors are gunned down, followed by the Captain himself. There is now no-one left to protect the Governor as the smaller squad of Scourges swoop in to secure him.
However, the Governor is having none of it this time, and promptly runs away to the protection of the Lieutenant.
Turn 4 - Space Foxes
He's almost to the wreck of his Chimera when another of the marines steps out from behind it. Creese is too surprised to stop and almost slams straight into the marine, who sidesteps neatly and clotheslines him.
"Stay down," he orders in a bass growl, lifting a heavy rifle and firing back towards the cathedral. It's easy enough to obey, Creese hasn't the strength of mind to do anything else. He lies there whimpering until the marine grabs his leg and drags him swiftly behind the Chimera.
Taking no chances, the Lieutenant grabs hold of the Governor - who, for once, doesn't squirm away - and runs behind the ruined Chimera transport.
The Aggressors continue their long jog across the battlefield, hoping they will eventually get to punch something.
Which leaves the Suppressors as the only assault unit available. Not usually their forte, although they do open up proceedings by gunning down the last of the small squad of Scourges. Then they dive into combat with the Archon - and do surprisingly well.
With Oath of Moment guiding their blows, they break his Shadowfield and take him down to a single wound. The Archon only manages to cut down on in return and the combat will continue for another round!
Turn 4 - Drukhari
Turn 5 - Space Foxes
Quickly enough, he finds he can't cry any more. He hasn't the strength for it, and it hurts too much.
Lying in the dark folds of his coat, head spinning, he gradually becomes aware that the noise of the battle is growing less. Or perhaps he's dying, the battering he's just taken simply too much to bear.
Only three models left for the Space Foxes, but the good news is that the Governor has finally picked a side, and chooses not to leave the Lieutenant's side. In the final turn of the game, the only way to claim him now is to kill his protector.
The last two sergeants move to prevent that from happening. The Aggressor sergeant moves to overwatch anything that comes close. The Suppressor sergeant, still bouncing with success, moves back into open ground and picks off two of the Scourges.
That was a great game to watch, it really felt like it swung back and forth. The Suppressor Sergeant did a cracking job and felt like Player of the Match to me
ReplyDeleteYes, what a game he had.
DeletePoor Creese. He just wanted to let himself go in peace. Deprived of Scourge smooches, and he'll have the matriarch of all hangovers. At least he'll have the solace of his gubernatorial duties to quiet his soul.
ReplyDeleteHeavy is the head that wears the floppy hat with the feather in it.
DeleteI enjoyed watching this one unfold. It was very cat and mouse at the end
ReplyDeleteI honestly couldn't pick which way it was going to go.
DeleteThat was a brilliant read! I love the fickle back and forth of this mission type.
ReplyDeleteDefinitely. I need more cat-catching missions in the future.
Delete