Drawbridge Campaign part five - the Scions are out hunting, and there's a lot of Prime Targets!
Even as Captain Nampo's ill-fated expedition came to grief, the first of the Hagan Lamprey attack groups had struck gold.
Brigadier Alexander 'Salmon' Cholmondley-Maugham sent fast convoys of mounted infantry south and east, searching for the creatures leading the Tyranid swarm on the ground. Roughly half his troops headed into the southern jungles, where Afanc had first landed. The rest headed east to the relief of Barbican Prime, an industrial hive currently besieged by a heavy concentration of swarm organisms.
They arrived too late to help the citizens of the hive. Communications went dark shortly before they arrived. Once in range, they could see that the outer wall of the spire had been punctured in dozens of places, huge tunnels scoured out of the plasteel and into the infrastructure beyond. Most of the attacking hive fleet were presumably already inside the city.
But one creature was still outside, overseeing this invasion. A massive Trygon Prime, the largest the defence force had yet encountered, was directing the movements of the swarm from the rear, and was caught relatively unguarded as the Scions arrived.
There was no time to waste - Salmon ordered the attack and led it himself, dropping in on gravchute to oversee the operation. Either the leading elements of the Scion attack group took the mammoth creature out immediately, or it would easily be able to burrow away.
Scies On the Prize
I, Kraken, have control of the Hagan Lampreys tonight. A bit daunting to try to follow Pootle's flawless victory on their last outing, but I'm very game for it!
Just 500 points tonight, so a small trio of infantry squads. One generalist, one heavy weapon support, one melta team, and a pair of buses to drive them about in.
We're going Thetoid Eagles tonight, who get the original Tempestus trait of exploding hits on 6s at half range. So dash in, murder everything in hotshot range and hope nothing survives!
Leading them are a Lord Commissar, for the extra orders, and Brigader Salmon, who's packing a ridiculous relic laspistol that inflicts mortal wounds. Now that's what I call a sidearm.
Tempestus Scions Patrol Detachment - 500 points, 3 CPs
- HQ - Tempestor Prime with Command Rod, Warlord with Uncompromising Prosecution trait, Fire of Judgement relic
- HQ - Lord Commissar with Plasma Pistol and Power Sword
- Troops - 5 x Scions, Tempestor has Chainsword and Hotshot pistol, 2 Meltaguns
- Troops - 5 x Scions, as above but with 2 Hotshot Volley Guns
- Troops - 5 x Scions as above again but with a flamer and grenade launcher
- Dedicated Transport - Taurox Prime with Battlecannon and 2 Hotshot Volley Guns
- Dedicated Transport - Taurox Prime with Gatling Cannon and 2 Hotshot Volley Guns
There is No Trygon
Filling the chitinous shoes of the Tyranids tonight is General Rapid. He's got a Trygon Prime on his team tonight, a particularly huge one, and a few bodyguard bugs to back it up.
Behemoth give rerolled charges, so the Trygon is going to be quite capable of popping up and slamming straight into whatever it fancies eating, especially with its Arachnacyte Gland (that's 3d6+1, pick the two best and it's rerollable!). There's nothing in the Scions list that is going to have a hope against this brute in combat. Spread out so their guns can't all get eaten in one go and hope that there's enough left to bring it down? Or keep close and pray for a failed charge or some decent overwatch?
The Nid's weakness, however, is that there isn't much else for them in the list, and all of it is fairly easily shot to bits. Cheap Termagants and a small Warrior brood, even backed by a Warrior Prime, isn't going to stay upright long against Scion shooting.
So there's a clear goal - bring down the Trygon or die trying!
Tyranid Patrol Detachment - 500 points, 3 CPs
- HQ - Tyranid Prime with Bone Sword and Lash, Deathspitter
- Troops - 12 x Termagants with Fleshborers
- Troops - 12 x Termagants with Fleshborers
- Troops - 3 Tyranid Warriors, two with Deathspitters and twin Bone Swords, one with Rending Claws and a Venom Cannon
- Heavy Support - Trygon Prime, Warlord with Murderous Size adaptation and the Arachnacyte Gland relic, triple Massive Scything Talons, Biostatic Rattle and Bio-electric Pulse with Containment Spines
Mission and Terrain
The torn walls of Barbican are the scene for tonight, represented by this mix-and-match jungle and necromunda board. The mission is Forward Push from the GT pack, so there's points to be had by grabbing the objectives furthest from your starting side (we're deploying down the narrow edges, and this is a 5x3 board).
The Scions go with
- Cut off the Head - narrative purposes, but also because if I don't cut that head off, mine isn't going to last long
- Engage on All Fronts - a bit of fast transport and deep strike should make this a doddle
- Forward Push - because I always take the mission one if I can, and it will twin well with EoAF, but does need a squad performing actions on an objective they hold before moving
The Tyranids take
- Cut off the Head - it's a small head, but still tasty
- Engage on All Fronts - Another easy one for Nids with their speed and burrowers
- Deploy Scramblers - Roughly equivalent to Forward Push in some ways, you need to perform actions across the board
Deployment
After much rolling-off, I get the choice of first or second. There's nothing for me to shoot out there, so I give the dubious pleasure of leading the charge to Rapid!
Tyranids Turn 1
Scions Turn 1
"Perkins! Get out of the flowerbed, you're ruining it!" |
Tyranids Turn 2
Scions Turn 2
Tyranids Turn 3
Crunch time! Up from the ground bursts the Trygon Prime, appearing precisely on top of the northern objective and eyeing up the rather isolated Commissar. The Warriors scramble towards it from their perch, which is taken over by the Prime, and the Termagants at the back keep tucked away in cover.
Spines and beetles start flying in all directions. The Gatling Taurox is rocked by venom and deathspitter fire, and loses three wounds, then the glorious Commissar's shouted speech ("Glory for the first man to die!") is rudely interrupted by containment spines, and he's suddenly on his last wound.
Scions Turn 3
Timmmmberrrr! |
Deprived of a better target, the Cannon Taurox lands a lucky hit on the now-isolated Warrior Prime, which proves enough to flatten him as well. My Tempestor Prime is somewhat put out, he was looking forward to trying his ludicrous pistol, but there's nothing left in range!
Gutted that my warrior prime died. Silly positioning on my part.
Tyranids Turn 4
Scions Turn 4
Tyranids Turn 5
Scions Turn 5
Not in melee, anyway - the Volley Gunners keep running, and the Cannon Taurox pulls a screaming U-turn and comes back for the Warriors. Despite much exploding, I can only claim five out of six of their wounds, and as the game closes, that last wounded Warrior is still screaming defiance.
Result
Locker Room
Campaign Update
The Hagan Lampreys succeeded in their ambush. Although the Trygon burrowed into the earth as soon as it felt the tremors of their approach, it emerged again to attack the Scions, wrecking the lead tank before dying under the weight of focussed fire the rest of the attack group brought to bear.
Not for the first time, the Defenders of Drawbridge had underestimated Afanc's cunning, however, and Salmon's triumph was extremely short-lived.
As he barked orders to fire crews on the ground, keeping all guns trained on the huge beast, he missed a smaller attack force. A small group of Tyranid Warriors hurtled straight past the point team and cut the leader of the Scions down where he stood. His expertise and leadership were sorely to be missed in the days to come, although his name entered Hagan legend. 'To land a Salmon' came to mean making a perfectly targetted grav-chute drop immediately before dying in action.
Worse than this loss, the Hagan forces shortly came to realise they had merely taken a prize, merely bait. Barbican Hive, other than the showy tunnels bored into the surface, was intact. Gargoyle swarms had descended on their comms arrays and destroyed them, then the rest of the Tyranid seige force had melted away other than the Trygon and its assassin teams. The inhabitants had been unable to warn the Scions as they fell for the ruse - this had been no vital synapse creature, merely a decoy.
Everything now rested on the final recon group, the Lampreys that were heading towards the southern jungles.
Love this, the terrain, armies all fully painted and the effort to write this well done!
ReplyDeleteThanks!
DeleteHe does a good job doesn't he :)
DeleteSo do you!
DeleteGreat game - nice to get a 500 pointer out. Those ones we did for Skypehammer were great fun and rather a different kind of game to the larger ones.
ReplyDelete