This weekend I partook in a 40k version of a WoffBoot
arranged by Reinbowarrior.
My army of choice was Daemons, still reeling from the
unlikely generosity of GW by allowing to have two armies for the price of one,
I was determined to get some additional use from them.
I had, prior to the weekend, played 4 games of 40k in its
current incarnation. Prior to that I remember a couple of games on the floor of
Amen court with Kraken, which must make it about six or seven years ago!
My first game, I had been leant Reinbowarrior’s elite
Terminator only deathwing – they beat his own Tyranid force. For my second game, I took a large contingent
of my own Nurgle forces and took down the Dark Angels showing them a beating
they had never seen before (I had a lucky storm of chaos roll which made the
librarian’s head explode, and a herald of knorne taking his place, in turn
one). My third game was an abysmal offering from Tzeentch against ‘nids. I
setup badly, misplayed the rules for combat and powers (both to my deficit) and
got utterly trounced. Finally I took Khorne, and once my units had deep struck
in had done enough damage for Reinbowarrior to concede the game (although time
also played a part)…. So having won 3 of
4 games (or 2 of 3 with daemons) I was feeling buoyed for the campaign.
We only had 1250 points, and only 1HQ – so it made more sense than normal to go mono-god. I dismissed Tzeentch after their poor showing, and was umming between Nurgle and Khorne… but the lack of powers meant that Nurgle took it for me… especially when I realised I could take a daemon prince as a heavy choice if I took a great unclean one. So that was 1HQ and 1Heavy choice made; and you have to take a soul grinder. Before I knew it, I had spent 800 of my 1250 and knew I wanted plague drones and needed to have troops. My lack of understanding of the rules for objectives and I unwittingly really hampered myself before we started as of my two troop choices, one was a swarm; and it was only troops who could capture objectives… oh well.
So in the end I looked like:
HQ:
Great Unclean One (lvl 3 psyker) 2 greater gifts, 1 lesser
Troops: 15 plaguebearers with instrument of chaos, plague banner and champion
Troops: 3 Nurlgings
Fast: 4 Plague drones with icon of chaos, death heads, and proboscis*
Heavy: Daemon prince of Nurgle (lvl 2 psyker) wings, armour, 1 greater gift, 1 lesser
Heavy: Soul grinder of Nurgle with warpgaze and warpsword
Troops: 15 plaguebearers with instrument of chaos, plague banner and champion
Troops: 3 Nurlgings
Fast: 4 Plague drones with icon of chaos, death heads, and proboscis*
Heavy: Daemon prince of Nurgle (lvl 2 psyker) wings, armour, 1 greater gift, 1 lesser
Heavy: Soul grinder of Nurgle with warpgaze and warpsword
* (I only played 3 of the 4 for first two games due to tool’s
difference in logic to fantasy)
My first game against the Eldar gave me a rude awakening
about being happy about random rolls.
My GUO had rolled: feel no pain (an extra 4+ save), +1 wound and it will not die (chance to regain wounds every turn)… So I was a little upset when he got banished to another dimension… as it was not a kill, none of his saves worked L This was a sign of things to come, and my drones were shot to pieces, the daemon prince sent to the same dimension as the GUO and the plaguebearers and soulgrinder did not even deepstrike onto the board… it was all over at the end of turn two… everyone was a little shell shocked. Including me! Result: embarrassing tabling.
My GUO had rolled: feel no pain (an extra 4+ save), +1 wound and it will not die (chance to regain wounds every turn)… So I was a little upset when he got banished to another dimension… as it was not a kill, none of his saves worked L This was a sign of things to come, and my drones were shot to pieces, the daemon prince sent to the same dimension as the GUO and the plaguebearers and soulgrinder did not even deepstrike onto the board… it was all over at the end of turn two… everyone was a little shell shocked. Including me! Result: embarrassing tabling.
The second game was against the Dark Angels. Reinbowarrior
took a mass gunline giving him about a 100 bolter shots per round (as long as
in range). This time the GUO stayed safely in the warp to see how the battle
started, sending the soul grinder in his place. The plague drones dove forward
hoping to be a beacon to summon support, but did not survive the gunline. The
soulgrinder took pot shots at the tank, but a dreadnought turned up behind it,
first shooting off his sword. The grinder kept it’s stare on the tank,
eventually taking it down, but at his own cost. Leaving the dreadnought access
to first immobilise, and then rip out the daemon engine’s heart. The daemon
prince took the librarian on in a fight to the death (his) but did wound the librarian
a couple of times, so once the GUO had had fun destroying half the gunline he
turned on the command squad and librarian. A unit of plaguebearers took on the second
set of troops, hoping to prevent them stealing an objective; which with their
plaguebanner (and a misread rule from Reinbowarrior and others) they did.
Result a draw.
It was hard fought, and after the game we had to take a break and a beer. Everyone needed it.
It was hard fought, and after the game we had to take a break and a beer. Everyone needed it.
The third game was also against marine-esque; this time Papa
Nurgle was going to watch two of his children bicker as the Nurgle chaos marines,
took on the Nurgle daemons. Again the GUO hid in support. Realising more points
were in objectives than killing, the GUO ignored one objective and focussed on
securing the other two. The prince was sent forward to kill the warlord, the
soul grinder took out a devastator. The fight between DP and Typhus took a few
turns, but a psychic power allowed the imbued DP to rip the terminator apart;
but then was held up fighting his supporting cultists for a few rounds. The
drones took out one unit of marines then zoomed off to find another (they did
not catch them). The plaguebearers finally arrived in the penultimate turn and
spread out in a line holding hands to capture two objectives at the same time;
their sparse formation not being concern now everything that side of the battlefield
was dead. The soulgrinder had charged a second unit of marines, and the GUO
started romping towards the third. Another turn and the final 5 marines may
have also fled, but as it was they camped out in the third objective to earn
some points. Result: a win for Daemons. Another good and enjoyable battle (and
I have to thank James for letting me take a missed movement after going in to
shooting phase).
Battle Results:
Eldar v Daemons
Dark Angels v Chaos Marines
Eldar v Chaos Marines
Dark Angels v Daemons
Chaos Marines v Daemons
Dark Angels v Eldar
Dark Angels v Chaos Marines
Eldar v Chaos Marines
Dark Angels v Daemons
Chaos Marines v Daemons
Dark Angels v Eldar
Weekend Result:
Dark Angels: 1st
(7gp)
Daemons: 2nd (4gp)
Eldar: 3rd (3gp/17vp)
Chaos Marines: 3rd (3gp/17vp)
Daemons: 2nd (4gp)
Eldar: 3rd (3gp/17vp)
Chaos Marines: 3rd (3gp/17vp)
Final verdict: I learnt a lot about how to play during the
game, and it was not all about wiping the opponent out. It was interesting to
see the difference in game type, and odd to have loose movement and different
rules. I’m up for another game at some point.
Also it meant I came home and did a bit of painting.
PS: Thanks again to Reinbowarrior for hosting.
Yay nurglings!
ReplyDeleteSound like good games. I always preferred 40k to WFB, probably due to which rulebook I cut my teeth on back in the day. But it's going to be a long long long time before I manage a new army in that game!
Nice write-up. It still amazes me that Match Toolshed haven't found a way to close that WFB Daemons/40K Daemons loophole.
ReplyDeleteI also cut my teeth on 40k. You just wait until I get my Rogue Trader Orks painted...
... it will be a long wait, but still.