It's All-Skype Fight Night!
Prebattle
After a bit of hashing out how we'd do this, General Stylus and I came to the conclusion the easiest solution was to have the physical battle at one end of the line and the other general acting as Rulebooks Monitor on the other. The general with the table would do all the movement, allowing a bit of leeway for their opponent not being able to measure as precisely as they usually would. And the other guy would check all the rules as needed. Dice throwing taken on honour, with the option of holding a camera up to particularly lucky strikes.
I chose to set the table up, partly because I'd actually been reduced to painting scenery lately (I hate it, it's very resource heavy, dull and messy) and at least had some to show off for a change.
What I didn't have was
- A table
- Any scatter or artillery dice
- Templates
Easily fixed! I wasn't raised by Blue Peter for nothing. Twenty minutes of frantic PVAing, cereal box mutilation and dice defacing yielded this.
| Warhammer Island of Blood, eat your heart out |
We also decided on a joint battle report! I shall be writing in standard type, Stylus is in bold type this time.
Hell yes. Bold and beautiful.
Hell yes. Bold and beautiful.
Forces
It was with a sinking heart I started working out how to beat Wood Elves with my Warriors of Chaos army. Superlight MSU archers? Hard-hitting fast cavalry? Why the hell didn't I buy more warhounds and horsemen?
Ah well. After three drafts, including one where I had four screening units of unarmed marauders to act as ablative armour and one with a pair of low-level disc riding sorcerors, I decided on something that would at least rest heavy on my opponent's brow.
The bulk of my painted forces are heavy infantry. Slow but deadly, and vulnerable to enemy archers. But what if I had a magic phase that could help even the odds a little?
The Bull's Eyes
Bilious Bull, Chaos Sorceror Lord of Nurgle – Lore of Nurgle, lvl 3, Chaos Familiar, Poisonous Slime - 285
Gangrenous George, Exalted Hero BsB - Banner of Swiftness, Ruby Ring of Ruin - 175
1 Chariot - 110
15 Nurgle Marauders - G.weapon, light armour, full command - 210
10 Chaos Warriors - shields, full command, – 180
Mutalith Vortex Beast – 240
1200
Two bound spells (the ever popular Ruby Ring and the Mutalith's Aura of Mutation) plus four of Nurgle's spells - surely something any low-toughness army would blench at. And I could probably boss the magic phase as well. Heh heh heh.
The Twang! Gang
Glade Captain - Elven Steed, Shield, Asrai Spear. Hail of Doom Arrow.
Spellsinger - Lv 2 Shadows, Elven Steed. Dispel Scroll. Seed of Rebirth.
10 x Glade Guard - Musician, Hagbane Tips
10 x Glade Guard - Musician, Starfire Arrows
5 x Wild Riders - Shields, Full Command
5 x Wild Riders - Shields, Full Command
10 x Waywatchers
1 x Great Eagle
1200
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| The Great Bear is the mounted general (plus one), the unicorn is an elven steed and the Rohirrim are Wild Riders. Even my proxies have proxies. |





