Tuesday, 2 December 2025

Now, Apocalypse

 For those who find Magneto a bit too nuanced to be an X-villain, ol' blue lips is back.

Marvel Crisis Protocol: Apocalypse


A relative late addition to the X canon, Apocalypse made a splash with his raw power, Darwinian philosophy and insistence on turning everyone into his Horsemen (he'll had enough for a gymkhana).

On the table, his affiliation is pretty potent at the time of recording. Although that is caveated with that fact that you have to really know what you're doing to get the best from it (so that rules me out).

Apocalypse can recruit a number of X-Men and Brotherhood mutants to be his Horsemen, which comes with additional powers for each of them (so it's not exactly a plug-and-play affiliation). You can use the regular models for them, but Apocalypse tends to alter his servants, and there are some cracking 3D prints available for corrupted mutants. 

I'm not saying I'm thinking about it, but I'm definitely thinking about it.

Marvel Crisis Protocol: Apocalypse

Painting-wise his colours were pretty straightforward: Kantor Blue base, followed by drybrushes of Caledor Sky and Lothern Blue. Layers of grey for his arms and legs and that was pretty much it. He also gets a sandstone-coloured base, rather than the New York pavement, because that's how it's designed.

Marvel Crisis Protocol: Apocalypse

Speaking of sandstone, Apocalypse also comes with backing singers: a couple of size 1 statues to throw around the table. There are two more boxes of pseudo-Egyptian terrain that come with Apocalypse - I'm a little bit tempted, but there's so much crossover with my Age of Sigmar desert terrain, I'm probably okay.

That finishes off the last of my X-villains, and probably the last Crisis Protocol this year. Not that I won't be returning to it, but I am in the mood for some rank n' flank this Christmas.

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