Thursday 17 May 2018

Junior WoffBoot 2018 - Game 2

The second and final game of our inaugural Junior WoffBoot was an Age of Sigmar pitched battle. Bedtimes had claimed two of the combatants, so that just left the elder combatants to bash heads.

Unleash the Chimera!

Winner takes all!

Game 2 - The Chimera Who Came To Tea

With fewer players, I narrowed the battlefield to a 4x4 cobblestone setting. There were three objectives across the centre of the board: whoever claimed most of them by the time the game ended would be the winner.

Having learned on the nursery slopes, the two generals - Tinky-Winky and Dipsy - were ready to handle full armies (c.750pts). Although Tinky-Winky had been very impressed with the Swordmasters in the previous battle and ditched his Stormcast to give Mixed Order a try.

General Dipsy stuck with Chaos, as any right-thinking person would.

Tinky-Winky's Last Alliance of Order

  • Lord-Celestant
  • Excelsior Warpriest
  • 5 x Liberators
  • 10 x Swordmasters
  • 9 x Elven Archers
  • 20 Freeguild Spearmen

Dipsy's Chaos Monsters

  • Ogroid Thaumaturge
  • 10 x Chaos Warriors
  • 10 x Kairic Acolytes
  • 3 x Razorgor
  • Chimera


Dipsy spread out his forces across the board. From bottom-left to top: Chaos Warriors, Razorgor, Ogroid Thaumaturge, Kairic Acolytes and Chimera. 

Tinky-Winky went for a refused-flank: double line of Swordmasters and Archers, with the Lord-Celestant behind them. The mass of Spearmen in the centre, backed up by the Liberators and Warpriest.

Turn 1

This time, Dipsy won the priority roll and raced his Razorgor forward, placed between the centre and bottom objectives. The infantry advanced forward steadily, and the Chimera raced up the flank, burning away a couple of Swordmasters with his fiery breath.

In response, Tinky-Winky moved his Spearmen to occupy the centre objective, took his Elf Archers to shoot a few wounds off the Chimera, and then screen them with the Swordmasters to tempt a charge.

Turn 2

Dipsy took his second turn with some bold moves. The Chaos Warriors occupied the bottom objective, while the Acolytes moved to fire sorcerous bolts at the Archers, felling one of them.

In the assault phase, the Chimera charged into the Swordmasters, chomping down half of them but taking a battering in return. Meanwhile the Ogroid and Razogor combo-charged the Spearmen, tearing through the massed unit for little reply.

Tinky-Winky moved his Archers into the top objective within the Numinous Occulum, held his Warpriest back to continue buffing his units, then sent everything else in to a counter-charge.

Peckin', Burnin' and Nod.

The Lord-Celestant went into the flank of the Chimera, but the Liberators failed a crucial long charge into the Chaos Warriors and were left stranded. In combat, the Spearmen continued to get whittled down by the Ogroid and Razorgor.

The Chimera targeted everything against the the Lord-Celestant, but every attack failed against his armour, then was brought down to one wound by the Swordmasters.

Turn 3

A bit of tactical play followed. Rather than keep the Razorgor in combat with the Spearmen (where they were doing very well), Dipsy elected to withdraw them from combat and place them between the Liberators and Chaos Warriors. This effectively locked down the bottom objective for Chaos, and gave Tinky-Winky some hard decisions.

Elsewhere, the Kairic Acolytes moved to besiege the Numinous Occulum, needing to drive off enough Elven Archers to claim the objective for themselves.

In the fight phase, the Chimera used his last bit of vigour to once more attack the Lord Celestant, and this time the three heads worked as one, ripping the general apart. The three remaining Swordmasters avenged their leader and hacked down the monster.

Left alone in the central combat, the Ogroid nonetheless ripped apart enough of the remaining Spearmen to clear them off the central objective, claiming it for himself.

Finally, the Acolytes sent a volley into the Elven Archers, which killed enough on the upper floors to follow up with an assault. The poor elves were outclassed and only one was left alive, which meant they were outnumbered on the third and final objective.

Tinky-Winky's last chance to draw back was a short charge with his Liberators into the Ogroid - clear him away from the centre objective and the game was back on. Sadly, the dice gods were against those Liberators making any charges this game, and they rolled snake eyes.

With bedtime approaching, and no way back for the Forces of Order, Chaos and General Dipsy took the win!

Wrap up: Child's Play

That was a cracking game to watch and officiate. Both generals had no problem with the step-up in game size and complexity and played with a good deal of canniness and understanding.

I think this was the first Age of Sigmar played on my table this year, and great fun it was too. While I appreciate the game has been evolving into a properly strategic system (sign me up for AoS 2.0), it still makes for a great platform for homebrew rules and scenarios. 

It's definitely made me feel like painting up some more random models and monsters - things that will really catch the imagination. After all, Junior WoffBoot '19 is only a year away!

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