Ultramarines

 Ultramarines



This army goes back to when I started Rogue Trader in early 1990. I painted a few of the RTB01 marines I started with as Blood Angels but moved onto Ultramarines pretty quickly. 


HQ
  • Captain in Gravis Armour
  • Captain with Jump Pack
  • Captain
  • Captain in Terminator Armour
  • Captain on Bike
  • Primaris Captain
  • 3 Primaris Lieutenants
  • Librarian
  • Terminator Librarian 
  • Chaplain with Jump Pack
  • Techmarine
  • 2 Assault Marines/Lieutenants with Power Aces and Jump Packs
Troops
  • 5 Assault Intercessors
  • 10 Intercessors
  • 15 Tactical Marines
  • 5 Sniper Scouts
  • 10 Scouts
Elites
  • Primaris Apothecary
  • Chapter Champion 
  • Judiciar
  • 6 Aggressors
  • 3 Bladeguard Veterans
  • 5 Reivers
  • 5 Vanguard Veterans
  • 6 Close Combat Terminators (4 Thunder Hammer & Shield, 2 Lightning Claws)
  • 7 Terminators (including one each of Heavy Flamer, Assault Cannon and Cyclone Missile Launcher)
  • Redemptor Dreadnought
  • Venerable Dreadnought
  • Ironclad Dreadnought
Fast Attack
  • 4-7 Bikes (7 actual bike models, up to 3 of which can be the Capt on Bike and Attack Bikes)
  • 2 Attack Bikes
  • 3 Inceptors
  • Land Speeder
Heavy Support
  • 3 Centurion Devastators
  • 10 Devastators (second squad entirely equipped with Missile Launchers)
  • 5 Hellblasters
  • 3 Eliminators
  • 1 Predator/Whirlwind/Razorback/Rhino
  • 1 Land Raider
Flyer
  • Stormhawk/Stormtalon
Dedicated Transport
  • Repulsor
  • Rhino/Razorback
  • Drop Pod

Points: Around 6,000, with probably another 1,000 of unpainted stuff
Power Rating: 300+
General: Pootle
WoffBoots: 0
Battles: Won 4 - Drawn 0 - Lost 1

Vs Death Guard: Hammer and Anvil
Vs Necrons: Reanimaniacs


Gravis Captain and Two Primaris Lieutenants with Power Swords



Primaris Captain & Lieutenant with Swords & Boards


Captain with Jump Pack
This guy is magnetised to swap out both arms. Here he's sporting an extremely OTT double-length chainsword posing as the Teeth of Terra relic

Captain

You can probably tell that this one dates back to the early 90s. I loved this model and he still features as a common-or-garden power armoured Captain in my armies



And ahead of a YouTube game against Winters, I've repainted him:
 


Terminator Captain and Librarian



Librarian with Force Stave

Chaplain with Jump Pack
His Storm Bolter (two bolt pistols stuck together) is magnetised and can switch out for a Power Fist

Techmarine


Primaris Lieutenant
This fellow sports an impromptu moustache made as a joke for a game I played against Kraken and I've yet to remove it as it looks strangely approprriate! 


Lieutenants with Jump Packs and Power Axes



Some of the very last minis I painted when I was at school. A friend had a lucky dip of metal stuff and I grabbed two old Assault Marines and a couple of Eldar Exarch wings to use as jump packs. Very silly, very fun! I decided to paint one as a Blood Angel for old times' sake: the first half dozen marines I painted were dirty-red Blood Angels so I wanted to try painting a cleaner version.

Tactical Marines
The Sarge is new obviously but these are four classic RTB01 marines. There are a lot more of this vintage who can be pressed into service as Tac Squads in extremis

I've another unit of five more modern Tac marines painted up so I can easily field 15 of them (with plenty of choices of heavy/special weapons due to magnetisation)



Intercessor Squad
The Sarge has a magnetised Chainsword (can be swapped for a pointing finger, which is a completely unnecessary set of magnets given a Chainsword is free). I've another five painted Intercessors with a Sergeant who can swap between a Chainsword or Power Fist

Assault Intercessors
The Sarge's left arm is magnetised so he can switch between a Power Fist and Chainsword

Scout Squad
It's my codex and I'll wear camo if I want to. The Heavy Bolter marine and Sarge with Chainswords are magnetised so I can field two Heavy Bolters (and use marines with knives as Sergeants) or two with actual Chainswords

Sniper Scout Squad

One of these is magnetised so he can swap out for a Missile Launcher

Assorted metal
A couple of Tactical Marines with Terminator honours (from the same blister pack as the Captain with Power Fist above), a couple of Officers and another Assault Marine. Could proxy for a number of roles.

Aggressor Squads


Apothecary and Judiciar

Chapter Champion
This is an old lead Lieutenant Commander. His left hand is magnetised so it can take anything; here he has a second sword because that’s what a Chapter Champion has apparently. If he was merely a Company Champion he’d have a shield.



Bladeguard Veterans



Reiver Squad

Eliminators




Redemptor Dreadnought
This is "Hammer" (his brother "Anvil" isn't painted yet). The Icarus Rocket Pod (formerly a Havoc Launcher from my Chaos Rhino) is magnetised, as is the homemade Onslaught Gatling on his fist, which can swap out for a Heavy Flamer

Terminators


I've got nearly 20 old lead Terminators with varying loadouts. Pick of the bunch is the centre one here, an original Exo-Armoured Marine from 1988





I love these old lead Termies! I gave them a slightly more dynamic look by green-stuffing the arms into different poses.



Venerable Dreadnought


This fellow could proxy as a regular Dreadnoughtand. On the left is the shooty-variant with scratch-built Missile Launcher to go with the twin Lascannon. On the right, he has a Plasma Cannon (can swap for an Assault Cannon) and Fist.


Ironclad Dreadnought

Two versions of the Ironclad here




Vanguard Veterans

Arms are magnetised so all the options here


Bikes and Attack Bike
Most of these have magnetised Chainswords but could swap out for special weapons. Two models could be a Captain or a Sergeant and can swap either arm. The Attack Bike is magnetised so it can be removed and just be a regular Bike (and it can swap the Heavy Bolter for a Multimelta); one of the other bikes is magnetised to become another Attack Bike (its sidecar is now painted but not in this pic)

Inceptors
These guys are the ETB variety, so no magnets here. I do have an unpainted magnetised unit.

Land Speeder
Guess what? It's magnetised so the Typhoon Missile Launcher can come off and an Assault Cannon added underneath. And the Multimelta swaps out for a Heavy Bolter obviously

Centurion Devastators
Magnetised for all three arm weapon options; I couldn't see an easy way to magnetise the chest weapons, but they're so small it's hard to tell whether they're Missile Launchers or Hurricane Bolters

Devastator Squad
Magnetised for two each of weapon option, plus I have multiple Tac marines with Missile Launchers, so possible to fill a squad with those

Hellblaster Squad


Land Raider
Magnetised for each of the three main variants. This is the Redeemer... 


...and this is the classic load-out. I can also switch the Redeemer to the Crusader version with Hurricane Bolters

Predator/Whirlwind
Fully magnetised of course, including the Hunter-killer missile. It can be turned into a Razorback (with any of the weapon options) or just a plain Rhino

A recent conversion of the original Tony Cottrell-inspired Whirlwind launcher


Repulsor
This is fully magnetised too, but I'm only showing the anti-infantry version here

Razorback/Rhino


Stealing the twin Assault Cannon from the Land Raider Redeemer (or I have two sets of separate twin Heavy Bolters or a set of twin Lascannon)...

...or just as a plain Rhino

Drop Pod




Stormhawk Interceptor/Stormtalon Gunship

This was great fun to build. I wanted to magnetise to either option, which ended up costing almost as much in magnets as just buying two kits, but that's not the point! Obviously all possible loadouts are available. If you want to try this yourself, these are the instructions I used.









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