Especially if you're blue.
Gretchin! Love them. Small, annoying, cheap and brimming with cheekiness. One of the best bits of 40K fluff is the Ork/Gretchin relationship, both using the other to cover their own weaknesses.
These are corkers, horrible little try-hard thugs with crappy outsize guns, bandit trappings and attitude. They're on the smallest bases around, which made them a bit harder to hold than my big fingers could manage, but it was worth the challenge.
You'd probably want a bigger squad for 40K? Maybe not, maybe ten is enough to fill a slot in your detachment. Of course they won't achieve much, but they're Gretchin, you don't expect them to. With the Runtherd to keep them in line, they'll at least stick around long enough to intercept a couple of bullets or bog down a vehicle in combat or something.
Last time I had any Gretchin was the squad of forty you got with the old 2nd ed box set, row after row of identical ones. Or no, I tell a lie, it was the similar ones from Space Crusade, which I at least painted. These are much more fun to do, much more varied and entertaining.
I know wot yer finkin'. Did ee fire sum shots or did ee fire sum? |
Painting Guide:
- Skin - Goblin Green, Drakenhof Nightshade, Goblin Green layer, Moot Green drybrush, Rotting Flesh lips
- Runtherd - As per the Boyz from the other day
- Teeth - Ushabti Bone
- Eyes - Wazdakka Red
- Leathery Bits - XV88, Agrax Earthshade, Deathclaw Brown layer, Tyrant Skull finish, or Dryad Bark, Nuln Oil and Sylvaneth for darker fur
- Gunz - Leadbelcher, Agrax and Nuln Oil, Runefang Silver highlighting
- Red Bitz - Wazdakka and Wild Rider Red
- Blue Bitz - Macragge Blue, Drakenhof Nightshade, Lothern Blue. The Squig got the same but with a layer of Ahriman Blue before the Lothern
- Bases - Sand and PVA with Zandri Dust and Tyrant Skull
Job's a Good'un!
No comments:
Post a Comment