We've posted a lot of battle reports recently, but this has something new: both protagonists in the same room. Not to mention the same country.
A mid-week sojourn to Kasfunatu Towers, and so we rounded up a few of his multitudinous armies to put together a 2400pt End Times battle.
Forces
Ogre Kingdoms
What my army lacked in imagination, it also lacked in originality: a big mass of Ironguts, stuffed with characters. The magical equipment was mostly aimed at keeping them alive, relying on their own stats and great weapons to do the damage. I also took the Rampager's Standard, because I figured getting off the charge might be important to these guys.
On top of that: a couple of units of Leadbelchers (who always seem very handy), a small unit of Mournfang, (because I have Monstrous Cav envy), a lovely Ironblaster; and a couple of Sabretusks, continuing my ongoing quest to understand how to chaff and redirect properly.
 |
| One very big basket, and a whole lot of eggs. |
- Tyrant: Great Weapon, Heavy Armour. Trickster's Helm. Talisman of Protection.
- Slaughtermaster: Lv4 Heavens, Dispel Scroll. Talisman of Preservation
- Iceshard Blizzard, Harmonic Convergence, Curse of the Midnight Wind, Chain Lightning
- Battle Standard Bearer: Heavy Armour, Ironfist. Rampager's Standard
- Butcher: Lv 1 Great Maw, Ironfist. Hellheart.
- 12 x Ironguts: Great Weapons. Heavy Armour. Full Command. Lookout Gnoblar. Dragonhide Banner.
- 4 x Leadbelchers: Light Armour. Leadbelcher gun. Musician.
- 4 x Leadbelchers: Light Armour. Leadbelcher gun. Musician.
- 3 x Mournfang Cavalry: Heavy Armour. Ironfist. Champion, Musician.
- 1 x Sabretusk
- 1 x Sabretusk
- 1 x Ironblaster
It's a little more of a power list than I'm used to taking, but I knew Kas would be playing the new Legions of Chaos rules, and is not adverse to a bit of power build himself. Also, the last time I beat Kasfunatu was April 2012 (four losses, two draws in the interim), so I had my eyes on the prize.