Some beasties I painted a while ago... definitely under the 'Miscellaneous' category.
Showing posts with label Spawn. Show all posts
Showing posts with label Spawn. Show all posts
Monday, 18 July 2022
Big Spawn
Thursday, 16 January 2020
Monday, 17 June 2019
Wednesday, 6 February 2019
And now ... Spawntarion!
Friday, 21 December 2018
Friday, 26 October 2018
Friday, 20 July 2018
Monday, 16 May 2016
Spawn Again!
As is traditional in the week leading up to the WoffBoot, there'll be quite a few painting updates as we scramble to get our armies tabletop-ready.
I've got around 50 models in varying states of readiness on the painting table, so I'd better knuckle down and finish some off. Unlike the chap below, I've only got one pair of hands...
I've got around 50 models in varying states of readiness on the painting table, so I'd better knuckle down and finish some off. Unlike the chap below, I've only got one pair of hands...
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| Spawn Free |
Monday, 25 April 2016
Green Stuff and Bitz Box ... bibbity bobbity boo
After a three-month hiatus (to deal with a spawn of a very different kind), work on my Beasts of Chaos warband continues apace*.
(*by which I mean: one beastman for every ten that Kraken is able to crank out)
I noted in my last battle report that I needed some Heroes, for flavour as much as combat effectiveness. So next on my painting list is the Beastmen's Big Bad: Morghur the Shadowgrave, Master of Skulls!
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| Because it's GW: he was never going to be Master of Fibula, was he? |
I would like to say I'd thoroughly researched the Beastmen lore, and discovered that Morghur is truly the rotten heart of the herd, representing all that is unnatural and mutating, and the unkillable arch-nemesis of Ariel, Queen of Athel Loren.
All of the above is true, except the reason I went with Morghur was because I accidentally printed off his warscroll, and I didn't want to waste the sheet of A5.
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