The Mighty Marvel Marching Band moves on apace!
Invisible helicopters are great for stealth deployment. |
Shout out to the man in the bowler hat: Timothy Aloysius Cadwallader "Dum Dum" Dugan |
Black Panther was added for his Avengers credentials, although it does open up the possibility of a Wakandan faction too. The challenge with painting him was getting some kind of colour definition (you see, the thing about black panthers, as Holly might say, is they're black).
I went with a slightly purple tint, to show that kinetic energy build-up, and kept a steady hand for the silver trim.
This is the mid-range Killmonger design, without the outrageous mask of the comics, or the special forces gear of Michael B. Jordan's portrayal. Still, he looks menacing enough, and his rules are quite nasty in-game. I maybe should have had his foot up on a pile of rubble, since stepping on a panther statue everywhere you go seems a bit odd (if symbolic).
And you can't have Strange without his faithful companion and absolute catnip for puns: Wong!
I got to try out some nice layering for his outfit, and went with a pale mist for his jumping-off point, since I seem to have a lot of characters jumping off firery bases already.
It's a nice sculpt, and seems like a very useful support character in the game, but he is based on the comics Wong - who is basically Strange's butler - rather than the more sassy and empowered Wong of the movies.
There is a third-party sculpt that looks much more like Benedict Wong, and I was tempted to get it, but two Wongs don't make a ... I'll leave it there.
Wassup, turtle-slappers? |
I went off-script with this one, but Spider-Man Noir is one of my favourite characters in one of my favourite movies, so he's joining the Web Warriors. I'm going to use him as a proxy for Agent Venom, which should fit close enough.
As you can imagine, I didn't strain the colour palette with this one, although I did try and get many shades of grey in there. Also, from my knowledge of Noir, the medium is not just darkness, but the contrast of light, so I tried to show a single point of light and emphasised that on the character.
That's all for now, but rest assured there is more to come. Until next time, Biscuit Boxers!
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