Showing posts with label Woffheim. Show all posts
Showing posts with label Woffheim. Show all posts

Monday, 31 March 2014

They're making a what now?

Well now this is interesting.

Even if I wasn't a dyed-in-the-wool computer game addict, I think my other hobby fanaticism would be stoked by this recent announcement.

It's got rats!
It's got men!
It's got rat-on-man action! Hot hot hot!
A Canadian company are making a Mordheim game for the PC, is the gist of what I learned on PC Gamer's website earlier tonight. It will be turn-based and tactical and seems to promise to stick to the source material quite closely. This seems to be in keeping with most of the recent GW translations to game, actually, I suspect they stipulate the terms of the game to be made very closely so they don't lose control of the IP.

All of GW's titles are going to end up on PC sooner or later, I suspect, but I suppose their deceased back catalogue of specialist games will make it there sooner. As Space Hulk (solid but dull), Talisman (why?), Warhammer Quest (for tablet, so I haven't played it, but supposed to be excellent) and Bloodbowl (actually surprisingly good if graphically and sonically irritating) already have. Necromunda still remains my greatest hope as I liked the game and the fluff better, but this, well, this could certainly fill some holes in the meantime.

Such as a running online Woffenheim that I wouldn't need to pay airfares to get to, for example...

Sunday, 23 September 2012

... The Boys To Entertain You!

A dash of flavour for Woffheim. They could be Hired Swords, they could be Dramatis Personae...

... frankly they're just any miniature in my collection that I fancied painting, to be filed under 'Miscellaneous'.

Orc's Nest - Dwarf Warrior
He got kicked out of his mercenary army.
He hopes to one day recruit a band of Dwarf Treasure Hunters
(work in progress).

Mordheim - Middenheim youngbloods
Two youngbloods: seeking the company of experienced Middenheimers.
Must have GSOH and beards.  

Orc's Nest - Invisible Thief
An invisible thief.
Her younger brother is a barbarian.

Friday, 21 September 2012

... 'Cause The Boys Are Here...

The henchmen, the guards, the redshirts, the expendables... where would our heroes be without some hired lackeys to slaughter?

Gizza job!

These are all from the same sprue as my Free Company (in fact, the reason I did these was largely because I had fun converting the plastics), and so I did a bit of snipping and filing to try and make each one individual.

I chose the colours to be deliberately neutral: browns and creams mostly, like proper peasants. It also means that they can be swapped around between mercenary bands (I plan to have all three, though I only have Reiklanders at the moment) without affecting the overall look (naturally, that is far more important to me than equipment choice or playability).

Meet The Gang ...

While the suggestion of Woffheim tournament continues to linger like a fart in an elevator, I thought I'd let some more of my old miniatures out into the daylight.

Reiklanders


Reiklander gang for Mordheim
In a staggering departure, I moved away from my green-and-flock bases.

Metal gangs and plastic henchmen were the vision for my Mordheim collection. The idea being that I could bring colour into the city-designated character models, but have keep the random warriors in dun-coloured rags (and hence interchangeable).

The Reiklanders got red - although I went with a different painting technique than my armies. Chaos Black undercoat, and then only thinly applying the base coat, allowing the dark to show through in patches (even on faces and hands), or just discolour the model.

I think it worked to create a dirtier, grubbier feel to the warriors, and it's applied through most of my Mordheim stuff.