Friday, 10 July 2020

Medium Large


A mere handful of Zombicide left to do, but it's fair to say they're a big handful. 
The Siege Breaker, a Green Horde variant who can smash the crossbow or ballista that the heroes get to use

Abominations - the design team had a wealth of crazy variants in mind for this game, and a wealth of gags to go with them. These five are the smallest I had left to do. Didn't make much difference to the space left in the box, somehow!
The Ablobination, who can swat you from a square away with his dangly arm
The Werezombie, an abomination who spawns a second abomination when it dies
The Gorgomination, because the designers watched Stranger Things. It always appears on the noisiest square on the board if that's inside, otherwise it appears outside as close as it can. And then smashes through walls to get to the noise.
The Magenta Cofefe of Aaargh, an abomination so bizarre to behold, your survivors lose an action if they can see it as they stand about making Monty Python references staring

I like doing larger models, it's somehow quicker and more relaxing than the smaller fare. Which is lucky, because it's up a step in scale for the next batch...


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