I mean, averting my eyes would explain my edge highlighting...
It had its first run-out in Weekend at Burnies, and was singularly useless for 12 out of 13 turns - and then obliterated a whole unit of Chaos Knights. So ... a mixed performance.
In all seriousness, anything that depends on your opponent failing a Ld test is never going to set the world on fire. It could, perhaps, reliably kill a dozen goblins per phase. But so could any Black Orc overseer.
It was nice to paint though, from the stacks of bones to the mad liche priest at the back. The new (old) model also has the bonus of a liftable lid to the casket, which I magnetised for dramatic reveals. The lid itself doesn't sit snugly, but that just gives the impression of unholy power seeping out, so I'll take it.
The same was true for this Mortuary Priest on foot - I wasn't sure about this model, as the 'Eavy Metal style made his much too colourful. But in these muted desert tones, I like him a lot more.
On the cheaper end of the scale, I had some pieces of Tomb Guard remaining from my Sepulchral Stalkers, so converted up some minor characters. The whip-enthusiast is a Necrotect, who can deliver a fantastic buff to his unit, but only when he passes a Ld7 test (which is the kind of low-probably, high-impact result I like).
And finally, a Royal Herald to act as Battle Standard Bearer. This is basically because every army ought to have one, although I'm not so keen on fielding one (and I can't see skeletons rallying around the colours either). Still, for a construction of spare parts, he's in!
Just a couple of models for these guys, and they can rest beneath the sands once again.
Funny - last time I played against Tomb Kings with a Chaos Army (something like nine years and two editions ago), the Casket of Souls put a big dent in my Knights as well! Lovely job on the paint.
ReplyDeleteCheers! It's no Anvil of Doom, but it's nice to have something at the heart of the army.
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