Wooooo! Scaaaaaaaary! |
Games We Play
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Saturday, 31 October 2015
Trick or Trick
Thursday, 29 October 2015
Dungeon Saga Kickstarter - Unboxing
Only a couple of months past due (which is hardly anything in Kickstarter terms), the postman staggered up to my door with these weighty contents...
Let's waste no time and get unboxing!
Tuesday, 27 October 2015
Grinding for Loot
Another week brings in another bunch of Crypt Angels. Slow progress (work reasons) is still better than no progress, so two five-man groups this time.
Monday, 26 October 2015
He Said Wyvern; I Said Why Not, Vern?
We have another SkypeBoot coming up (going back to 8th Ed, 2500pts - so it should be a humdinger). And as a change of pace, Kraken will be fielding my greenskin army.
As I was listing the models I had available, Kraken causally asked: "I don't suppose you've got a wyvern rider?"
I know the duties of a good host - I had a week to get painting!
As I was listing the models I had available, Kraken causally asked: "I don't suppose you've got a wyvern rider?"
Yes, but I wouldn't say it was *totally* finished. |
I know the duties of a good host - I had a week to get painting!
Thursday, 22 October 2015
Frostgrave for Beginners
The Ground's Gone All White!
It's All-Skype Fight Night!
Hello and welcome to another new game system for the Woffboot Battle Report World Series! Tonight, we're delving into the wintery world of Frostgrave. I, Kraken, will represent myself Boldly...
And I, Stylus, shall be Plain as the rains in Spain.
Frostgrave has a great reputation online, not only with hardened veterans like us who remember when Mordheim was a twinkle in Necromunda's eye, but also with fresher gamers looking for a simple skirmish campaign system.
Searching for gold and glory in a ruined city? I'd say that's a completely original idea. |
Monday, 19 October 2015
Friday, 16 October 2015
Thursday, 15 October 2015
Clash of the Warlords: Anglo-Saxons vs Vikings
We're heading back to the Viking Age of SAGA! Having decided to make a proper go of it, we'll be sketching out a narrative as we play our way through the scenarios.
(this may be a different challenge to narrating fantasy, as you can't just make things up for historical fiction)
To the longships and start the outboard motors!
(this may be a different challenge to narrating fantasy, as you can't just make things up for historical fiction)
Erik the Viking, for example, was practically a documentary |
To the longships and start the outboard motors!
Friday, 9 October 2015
Hoppity Goes to Town: Moonclan Grots vs Chaos Mortals
Prologue
Hopslat da Bold looked up at the pink sun that washed the Realm of Chaos, counted the hours on his fingers, and wished he knew how to tell the time from looking at the sun. Or how to count, for that matter.
"We iz running late," he guessed, and clambered back on top of his Giant Cave Squig, an affectionate beast who already already devoured two herders, three lesser squigs and answered to the name of 'Bouncing' Betty.
The rest of the Moonclan raid bustled past him, a dozen grots trying to corral more than twice their number of squiggly beasts, including a couple of massive Manglers, who were being sedated with the last of their Nightcap Mushrooms.
"Humies in da treeline!" Da Knights of Shiitake, who had been hopping ahead as scouts, now hopped back to call warning. Panic rippled through the grots as they fumbled for weapons among forage bags bulging with their freshly-stolen shrooms.
It had been a little cheeky, Hopslat had to admit, to go scrumping mushrooms in the backyard of Chaos, but they were almost home free. Get through the forest at the far end of this field and their shaman would be waiting to zap them back home.
"Get yer 'eads down!" Hopsplat ordered. "An' stampede!"
Prod Its Back And Hold On Tight!
It's All-Skype Fight Night!
And I, Kraken, veteran of
Scenarios are, by all accounts, the way to go in AoS, and with a stampede of squigs to contend with, the 'Breakthrough' scenario seemed a good fit.
Essentially, my 'Invading' force has to get off the opposite end of the board, with a victory spectrum that ranges from one-third (major victory to me) to none (major victory to the 'Blocking' force).
Each commander has a special heroic ability that can speed up, or slow down, the invading forces, and the game is a random length, starting from the end of Turn 5 (and definitely ending by Turn 7).
Can the Forces of Chaos stop the terrible Squigalaunche? Read on!
Wednesday, 7 October 2015
War Cabinet
So I finally install a display cabinet and my first thought is...
... I need another display cabinet.
Maybe two.
... I need another display cabinet.
Maybe two.