tag:blogger.com,1999:blog-1478409880372473832.post2713183372782877237..comments2024-03-27T09:10:31.954+00:00Comments on The WoffBoot Chronicles: Operation Torch Them: Alpha Legion vs Tempestus ScionsStylushttp://www.blogger.com/profile/01706888762838294158noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1478409880372473832.post-74040423613078059392021-04-12T18:20:28.718+01:002021-04-12T18:20:28.718+01:00The river is a rather nice bit of kit, it's a ...The river is a rather nice bit of kit, it's a mouse mat strip from Deep Cut Studios. It's a bit two-dimensional, obviously! But as a cheap and effective way of getting a flexible river, I'm sold on it.Kraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-89263564320916000222021-04-12T18:11:55.020+01:002021-04-12T18:11:55.020+01:00That's definitely the simplest (and probably b...That's definitely the simplest (and probably best) fix! <br /><br />I was thinking about alternative asymmetrical objectives that might have also been fun, because I prefer to over-complicate things. If the attacker is trying to capture the fuel pumps instead of knock them out, for example, or that the defender has to break through the enemy line and escape - both fun ideas, but probably more than you need for a good game!Kraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-80857509904690923832021-04-12T15:02:11.380+01:002021-04-12T15:02:11.380+01:00The simplest solution might be to have removed sho...The simplest solution might be to have removed shooting as a factor - the objectives have to be claimed or destroyed by boots on the ground.<br /><br />It made a nice narrative all the same - the asymmetrical forces and understrength vehicles gave us a near-run result on kill points alone. I'd be in favour of ditching the VPs as objective points and having their worth only as refuelling the vehicles - which makes them worth taking out, but not decisive.Stylushttps://www.blogger.com/profile/01706888762838294158noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-4741927870618202102021-04-12T13:57:40.147+01:002021-04-12T13:57:40.147+01:00Great to see so many new units in action and not *...Great to see so many new units in action and not *all* dying first turn. I love the battlefield set-up by the way - I don't think I've seen the river in action before.<br /><br />Interesting to think about how to balance the mission. I like the idea to make it an action to blow up the objectives - that seems to justify the high VPs going. Having a random number of VPs is interesting. Perhaps some amalgamation where you perform an action to plant a charge that gives D6 VPs at the end of the game; that action can be repeated by different units or across several turns on the same objective, but the maximum number of VPs for each objective is 10?Pootlehttps://www.blogger.com/profile/08947658455928316917noreply@blogger.com