tag:blogger.com,1999:blog-1478409880372473832.post4627797718075349244..comments2024-03-27T09:10:31.954+00:00Comments on The WoffBoot Chronicles: Shadow Boxing: Warriors of Chaos vs Host of the Eternity KingStylushttp://www.blogger.com/profile/01706888762838294158noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1478409880372473832.post-78340724863335213342015-02-04T20:01:58.025+00:002015-02-04T20:01:58.025+00:00You mean that possibility isn't covered in the...You mean that possibility isn't covered in the rules? I guess they ran out of space on the napkin.<br /><br />Given that End Times is meant to be a magical jamboree, I'd say yes: a Lv0 wizard can cast all the spells of his lore, baring the one he lost (which is gone forever) and with no bonus.Stylushttps://www.blogger.com/profile/01706888762838294158noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-47657389484984986512015-02-04T19:27:28.201+00:002015-02-04T19:27:28.201+00:00No worries on the DnD!
Which spells? You only ge...No worries on the DnD! <br /><br />Which spells? You only get the fancy new End Times stuff, including the summon fulcrum spell, if you're level 3 or higher. <br /><br />Oh, wait - of course, they lose one spell per level, but they've still got access to another six per lore! Er, my suggestion would be 'no' on account of the huge magical hangover they've got. But I don't really see why they shouldn't...Kraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-676066653492859382015-02-04T19:15:52.219+00:002015-02-04T19:15:52.219+00:00Apologies on the D&D!
Interestingly if a lvl0...Apologies on the D&D!<br /><br />Interestingly if a lvl0 wizard can still channel, and use arcane items, can they (as they still have spells in ET) cast with a +0 bonus?Anonymoushttps://www.blogger.com/profile/13709438665713642766noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-41069123094979613012015-02-04T16:31:01.792+00:002015-02-04T16:31:01.792+00:00There's somebody at the door!
There's some...There's somebody at the door!<br />There's somebody at the door!<br />There's somebody at the door!<br />There's somebody at the door!<br />Shit it's ArchaonKraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-4251017725473587262015-02-04T14:18:46.720+00:002015-02-04T14:18:46.720+00:00Cheers!Cheers!Kraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-35059867266148258592015-02-04T12:59:38.130+00:002015-02-04T12:59:38.130+00:00Sounds like the kind of place you'd find Rod H...Sounds like the kind of place you'd find Rod Hull and Emu.<br /><br />Grotbags Ascendant!Stylushttps://www.blogger.com/profile/01706888762838294158noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-69090096714266272422015-02-04T12:32:35.029+00:002015-02-04T12:32:35.029+00:00Nice batrep!Nice batrep!Jason Fhttps://www.blogger.com/profile/14515009106842594803noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-31992273371565228282015-02-04T09:20:51.092+00:002015-02-04T09:20:51.092+00:00Ah! That dispel scroll might have saved... well, p...Ah! That dispel scroll might have saved... well, probably nobody, really. He'd have been as likely to be killed by the feedback the Slaaneshi guy generated later on as anything else anyway! <br /><br />Assault party - that seems sensible. So supposing my ten guys in the building had been allowed to go first and killed some attackers, they'd get step up from the pool behind them to make it up to ten again (and vice versa), but I'd not be able to kill more than ten at once. Bigger doors would be needed. Kraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-70027369160673809952015-02-04T09:17:14.488+00:002015-02-04T09:17:14.488+00:00I want to live in the End Times Magic House. It ru...I want to live in the End Times Magic House. It rules. Kraken Wakeshttps://www.blogger.com/profile/11675999641597167636noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-60935417703820909932015-02-04T09:05:39.371+00:002015-02-04T09:05:39.371+00:00As for End Times Magic house rules:
- Restricting...As for End Times Magic house rules:<br /><br />- Restricting the Doomfire Warlocks and Sisters of the Thorn to their set spells, treating them as 'bound' ability spells seems overwhelmingly sensible. (What is the difference between being 'considered a Lv2 Wizard' - as it says in the army books - and actually *being* a Lv2 Wizard - they don't channel power dice, do they?)<br /><br />- removing the random number of dice to cast/dispel would dramatically improve the magic system. If we make no other change, it should be that.<br /><br />- I'm not sure the 'spamming the same spell' rule needs to be removed. With the random allocation removed (as above), a player now has a choice of going for the big End Times spell once, or lobbing a Flock of Doom five times over. I think if you could only cast spells once, and were looking at a pool of 20 dice and only one lore, we may see more six-dicing of spells, rather than tactical use.<br /><br />- Similarly, while I find the access to the entire spelldeck to be overwhelming (my first preference was Wizard Level + 1 number of spells), it might come good with more practice. Some of our recent battles have been extreme examples of super-characters with access to many lores (usually, even a special character can only use one). So if we remove the Warlocks/Sisters, you're looking at maybe one or two full lores per side? Doesn't seem so unworkable, especially if you have more control over the casting.<br /><br />The issue is: are we trying to make End Times Magic playable, or are we trying to merge the End Times/8th rules into a better system? If the former, then I think we need to keep a bit of magical craziness, as that is the point of the End Times. Mind you, there is enough virtue in both systems that we could try for the latter.Stylushttps://www.blogger.com/profile/01706888762838294158noreply@blogger.comtag:blogger.com,1999:blog-1478409880372473832.post-60524128048840854452015-02-04T08:44:18.589+00:002015-02-04T08:44:18.589+00:00Not to worry, I'm sure the fifth End Times boo...Not to worry, I'm sure the fifth End Times book will come out with your very own 1000pt 'Be'lakor Ascended' megazord.<br /><br />Regarding the rules queries:<br />- the building 'assault party' rules are not clear, but seem to imply that you can lose no more than 10 models (which may be more than 10 wounds if any of those models are multi-wound), but you cannot 'spill over' wounds into the unit, as with regular combat. (this is different from 'step up', which does allow slain models to be replaced, so there is always 10 in the assault party).<br /><br />- the general's 'Inspiring Presence' Ld is reduced by Doom and Darkness, even if the general himself is not affected by the spell (FAQ v9)<br /><br />- unless this was for Kraken's own fluff purposes, a Lv0 wizard can still channel dice (FAQ v9), used arcane items (FAQ v9) and therefore suffer the effects of Magical Feedback.Stylushttps://www.blogger.com/profile/01706888762838294158noreply@blogger.com