Friday 3 April 2015

Woffboot IX... two weeks and counting

With the End Times charging on apace, we've had a bit of a ReBoot of the WoffBoot, and have come up with some tournament amendments.

... or you could just use the back of an envelope.

Everything below is an update from the previous post(s):

Dates

17-19 April
  • Friday - starts at noon: 0-2 battles each
  • Saturday - full day: 2-4 battles each
  • Sunday - big final swansong for the old world
Stylus is heading out Sunday morning, but with 5 players we should be able to complete over Friday/Saturday.
Stylus and Kraken should be arriving Friday afternoon. Leofa Friday evening. East, you are welcome whenever free.
Has Palafox decided if he is descending on us for a portion?

There will be a non-tourney game on Sunday with whomever left. Final venture into the old world before it is blown up.

Format

0. VENUE: 

Kasfunatu Towers

1. TOURNAMENT: 

Round Robin tournament, with players being matched according to availability.

2. SIZE: 

  • Armies will be 1,600 points maximum.
  • Composition according to End Times (pre-Archaon, but see notes below)

3. ROSTERS:

You may use any "legion list" or characters from end times.

You may bring multiple lists for one army, and play them based on some logic which must be documented; and not based on your pairing.
Example you have 3 lists: A,B,C and 5 games to play

  • Viable options (without knowing opponents):
  • you elect to play battles using A,B,C,B,A or A,A,B,B,C etc
  • you roll a dice on 1/2/3 play A, 4/5 play B 6 play 6
  • you roll a d5 and select the army at that position from AABBC eg B; then next game roll a d4 an select army at position from AABC etc

4. SCENARIO:

Each game will be a Pitched Battle by default.
(other scenarios - selected from the BRB or ET as appropriate - can be played by agreement).

5. VICTORY POINTS: 

VPs awarded as per the rulebook, with the addition of the 'Fleeing Units' house rule:

  • Active and >=50%: 0%
  • Fleeing and >=50%: 25%
  • Active and <50%: 50%
  • Fleeing and <50%: 75%
  • Destroyed/Fled off the table: 100%


6. MATCH POINTS:

The following scoring system to be used:

  • Difference in VPs ("VPs you scored" minus "VPs scored by opponent) divided by "VPs scored by the winner": this gives a result for each bout between -1 and +1.
  • This numerical result is then translated into a Battle Point score (BP) out of 20, displayed on the table below.
  • Each general's VP20 score is added up to determine a winner.

VP %
BP - Win
BP - Loss
50%
10
10
51.46%
11
9
54.13%
12
8
57.26%
13
7
60.63%
14
6
64.54%
15
5
69.04%
16
4
74.09%
17
3
80%
18
2
86.96%
19
1
92.24%
20
0


7. MAGIC:

End Times: End Times Magic (as detailed in End Times; Khaine with the following exceptions)

  • Magic based on 3d6
  • Caster has power of sum(3d6)
  • Dispeller has pool of max(3d6)+min(3d6)
  • Chaos table is based on the first two magic dice
  • Chaos ascending: Ignore the rule about doubles and unbreakable and selecting god. All chaos wizards get the summon spell.
  • No random roles for winds of magic for cast/dispel attempts
  • No multiple castings from same wizard
  • But a second wizard with spell can attempt (irrespective of previous failure)
  • End Times spells are still only one successful casting per phase irrespective if more than one knows
  • All spells can be dispelled.

8. INTRODUCTIONS:

Opening ceremony staggered (as players arrive), with full disclosure of army lists. Units are identified, questions answered and special rules explained including magic items.


9. GRUDGES:

All the Grudges are recorded in the Great Book of Grudges.
  • A grudge allows for a second boast to be played from the list of boasts (below) against the grudged general.
  • A grudge is settled only when the grudged general is beaten (not the boast scored, although the points are still claimed). Therefore a bonus boast could be played several times over several years and always claimed points if grudger never wins.
  • Similarly, a grudge may be cleared even if the bonus boast is not achieved.
  • Stacking grudges are only noted for bragging rights, and do not increase their value

10. BOASTS:

Each player is to nominate one of the following boasts that they feel they can achieve during the game. Achieve your boast and receive 100VPs.

The boasts available to be chosen are as listed below. Each boast can only be played once (including any bonus boasts from grudges).

Assassinate

Players achieve this boast if the opponent's general is not on the table at the conclusion of the game. Generals who have fled off the table count as "assassinated" for the purposes of this scenario.

Bodyguard

Players achieve this boast if their general remains on the table at the conclusion of the game.

Breakthrough

Players achieve this boast if they have one non-fleeing unit completely within the opponent's deployment zone at the conclusion of the game.

Bunker Down

Players achieve this boast if and opponent scores 0% from your most expensive unit.

Hold Out

Players achieve this boast if their opponent does not have any non-fleeing enemy units completely within their deployment zone at the conclusion of the game.

Capture the Flag

Capture more standards (including Battle Standards) than you lose. If the number of standards captured is even, the mission has failed.

Contain Power

Players achieve this boast if the opponent’s most expensive unit (as written on their Army List) is not on the table at the conclusion of the game. In the case of a player having two equal "most expensive" units, nominate one of these units at the start of the game.

King of the Castle

Hold more terrain pieces than your opponent at the end of the game (buildings must Garrisoned; woods, swamps, ruins must be uncontested and occupied by more than 50% of the unit's footprint). If the number of terrain pieces held is even, the mission has failed.

Reconnoitre

Players achieve this boast if they hold more table quarters than the opponent at the conclusion of the game. A quarter is held by having more non-fleeing units completely within it than your opponent does. Quarters with an equal number of units within will be considered held by no one.

Surgical strike

Destroy more special and rare choices from your opponent’s army than you lose yourself. If the kill count is a draw the mission has failed.


Players & armies

  • East: Tomb Kings
  • Kasfunatu: Host of the Eternity King
  • Kraken: Legions of Chaos
  • Leofa: Skaven 
  • Stylus: Wood Elves

8 comments:

  1. All these End Times army composition things have left me a bit confused, what with the way they changed so often. Am I getting the right message if I think the limits for the Woffboot are:

    0-50% Lords
    0-50% Heroes, need at least one of these two for your general
    25% minimum core, plus you need at least 3 non-character units
    0-50% Special with a 3 Duplicate max
    0-25% Rare with a 2 duplicate max

    I vouch for the magic system, I reckon that works well!

    ReplyDelete
    Replies
    1. Absolutely - you have got it spot on

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    2. Hurrah! I've made it through the wilderness. Somehow, I've made it through.

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    3. Can`t wait for this now! I will be arriving at noon on the Friday :)

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    4. Which reminds me, West - any requests for a selection of Reaper goodies? Or are you happy to take pot luck? If the latter, I'll be vaguely theming it round Tomb Kings, but please let me know if there's anything specific you're looking for at the moment!

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    5. Pot luck seems like my style ;) Thanks

      Delete
  2. Here's a random question about the Boasts: what counts as a 'unit'? Does it have to be Core/Special/Rare, or could a lone character model be a unit?

    ReplyDelete
    Replies
    1. I would say a lone character is a unit; they are for other spells and effects.

      Delete