Sunday, 5 May 2013

WoffGeddon: The Gates of Chaos

In the quiet moments* of WoffBoot VII, once the monosodium glutamate of the Chinese takeaway had overriden our higher brain functions, we began the usual piecrust plans** to stage a large-scale, multi-general battle.

The idea that we were kicking around, passing to and fro, until it reached the stumps*** was to take inspiration from the Great Chaos Incursion, and the collapse of the Northern Chaos Gate.


*shortly before we discussed the rules for deciding draws.

** easily made, easily broken.

*** I'm not so good at the sports metaphors.


It's all very picturesque until your face melts and you grow a tail.

Battle of the Chaos Gate

Most of the fluff around the Great Chaos Incursion deals with individual heroes (Aenarion, Caledor, Grimnir) rather than large-scale battles, so it won't be a faithful recreation, more 'events inspired by'.

Here are some of the materials we have to work with, and some of the ideas we had. Throw whatever you like into the mix - for painting and logistical reasons, this could be at least a couple of years away (an excuse for WoffBoot X maybe?).

Forces
  • Warriors of Chaos
  • Beastmen
  • Daemons of Chaos
vs
  • High Elves
  • Wood Elves
    (Should this include forest spirits, as it takes place before the sundering?)
  • Dwarves
    (Limited/no blackpowder weapons, and no experimental engines, such as Organ Guns or Gyrocopters?)
  • Lizardmen?

Special Characters
  • Greater Daemons, obviously.
  • Does the fluff suggest any other characters, like an ancient Shaggoth?
  • For Grimnir, Gotrek's rules would seem applicable, as he is the implied successor
  • For Aenarion, Caledor - I guess the new army book might throw up some good proxies

Special Rules
  • Storm of Magic rules (to represent the unstable energies unleashed)
  • Daemons of Chaos not deployed, but entering reserves through a large piece of scenery - at least horde-width - that represents the 'Chaos Gate'.
  • Is the Chaos Gate in the Forces of Chaos' deployment zone, or in the centre, like a massive 'watchtower'?
  • Do the Forces of Order have to do 'something' to win - occupy/destroy the Chaos Gate? - or is that just worth extra VPs?
  • Would we have to introduce something to neuter the 'magic phase' effects of the Daemons (no so much for the balance of the game, but having to roll for every unit on the board could really slow things down) - an area effect perhaps?

Game Rules
  • At least 3 generals per side, each commanding one contingent of the army.
  • If extra players are available, perhaps taking the role of Umpire/GM or a 'Captain-General' who gives orders (to be obeyed or ignored) and assigns magic dice and deploys reserves.
  • 12' x 6' Tabletop
  • 6 turns?
  • As an example of how this could be done, some useful pointers from a Gaming Club that recreated the Battle of Hell Fenn

Available Forces
I think we should aim for at least 10,000 per side, and 15,000 would be suitably epic and within reach.

I've made some guesses, but shout out what you have, or expect to paint up in the far-flung future:
  • Warriors of Chaos
    • 2,000 painted (Kraken), 1,000 painted (Leofa), 2,000 unpainted (Leofa), 1,000 unassembled (Kraken)
  • Beastmen
    • 3,000 painted (East)
  • Daemons of Chaos
    • 2,000 painted (Kasfunatu), 4,000 unpainted (Kasfunatu), 2,000 tba (Kasfunatu)
vs
  • High Elves
    • 1,000 painted (Kasfunatu), 3,000 unpainted (Leofa)
  • Wood Elves - Asrai-only
    • 2,000 painted (Stylus), 1,000 painted (East), 1,000 unpainted (Leofa)
  • Dwarves
    • 3,000 painted (Stylus), 3,000 unpainted (Leofa), 1,000 unpainted (Stylus)
  • Lizardmen
    • 3,000 painted (Leofa)

27 comments:

  1. Actually, I've got more like 2000 painted, 1000 more unassembled. It's mostly in characters, though. And I know Leofa has quite a lot of WoC in various states too!

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    Replies
    1. Duly updated. I'm leaving it to Leofa to define his WoC army, since all I can recall from his polyglot force is one painted sorcerer and three dragon ogres with some nifty detachable arms.

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    2. But what amazing arms!?!

      I have:
      3k High Elves (undercoated)
      3k Lizardmen (painted)
      1k Wood Elves (undercoated)
      3k Dwarves (undercoated)
      1k WoC (painted)
      2k WoC (undercoated)

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    3. Duly updated.

      Assuming the dragon ogres look as seamless when painted as they do now, it will be a tremendous feat of magnetism and will add a new dimension to the cry of "take up arms!"

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    4. You've magnetised them to have alternative weapon swaps? Extraordinary!

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    5. That's right. At £12 per dragon ogre I decided the extra 60p per model was worth it for the wysiwyg versatility factor. :-)

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  2. Woffboot X:
    I think this is candidate for non-standard boot. So a Muffboot? Also, I believe summer 2014 was mentioned?

    Daemon army:
    By the time this comes round, hopefully the greater daemons are out. That's 2000 pts for those 4 alone.
    I can (including some unbuilt and some unpainted, muster about 6k currently) - so by all means up the unpainted to 4k.

    Daemon magic phase:
    Pick up dice for every unit that could be affected, then randomise where the 6s go (should speed up).
    If Daemons coming in on reserve rolls, they can feel effective for the turns not there...

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    Replies
    1. Agreed re it being a MuffBoot and that we mentioned summer 2014.

      Magic phase: I'd go with Stylus' suggestion of an area effect though; 18" radius around The Gate?

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    2. It would be worth investigating the Storm of Magic rules further to make sure it won't won't upset the applecart.

      Fluffwise it seems right, but if every wizard gets turned into a frog, it might seem anticlimatic.

      (I don't know how the 'gets turned into a frog' rule affects a Slaan...)

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    3. And if we're making a bit of extra table surface (and with out limited boards, we may have to), we could paint the radius around the Chaos Gate (lots of glowing runes etc) - characterful and saves having to measure each time for what's affected.

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  3. With the current army totals, I think we're looking at 17k Bad Guys vs 18k Good Guys so far (and I think we have more Beastmen to come, and probably a few new High Elf gear on the way). 20k apiece should be within reach.

    Although only about half of it is painted...

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    Replies
    1. As it's a one-off, let's proscribe unfinished minis. At 5k per side per board, 20k is the max for the table size proposed. We should keep a tally of what is painted as the year goes on, and draw up army lists based on what is actually painted much nearer the time.

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    2. Agree to finished minis only - although that's making Summer '14 look like an optimistic date.

      Do you mean 20k apiece as the max, or 20k in total (so 10k either side)?

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    3. Apologies - I can't count. 12' x 6' is 3 standard boards not 4. So I'd propose 15k max. Per side.

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  4. And if ever there were a time to include Big Things, this is it.

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    Replies
    1. Daemons: whichever greater daemons have been released in plastic by then and a couple of Princes

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    2. High Elves: plenty of dragons and phoenices

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    3. Warriors: Kholek Suneater (I'm planning a Shaggoth conversion) and a few Princes, etc

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    4. Are shaggoths allowed to lead huge units of dragon ogres? Is Kholek allowed to lead huge units of other shaggoths? I think we should be told...

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    5. And has anyone got a Throgg on the roster? (or Throgg's great-great-great-grandfather?)

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    6. I really like the new model, so I may yet fall to temptation. It's not likely, as I'd then have to get enough trolls to make Core choices worthwhile. Although if I went down that route, Foregworld Fimir would be strong contenders.

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    7. A Shaggoth is a Monster and hence not permitted to join units. However... this is a one-off Big Battle and we should consider things like this and e.g. Wings of Dragons if it speeds up play perhaps. (NB, I reserve the right to a swift U-turn on this when I sober up).

      Nice idea with the Fim. I'd not considered the actual Throgg model as (even for GW) it is RIDICULOUSLY priced. But I have trolls (currently only undercoated) and was planning on converting one into a Special Troll to use as Throgg - he is a must for a Big Battle I think.

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    8. Gods, they make me angry with their pricing. The Hobbit stuff is just off the charts - 25 quid for a pack of goblins, fine fine, then 11 quid for a single, utterly unremarkable goblin captain? Are they mad? I mean, obviously, yes, all that lead must have rotted their brains back in the day.

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    9. Yes, I really like the Forgeworld Fimir, and was seriously considering using them as proxy trolls for O&G (until a trio of helpfully mislabelled River Troll classics fell into my lap).

      Indicative of GW's crazy pricing that their specialist studio products are now starting to look like a reasonable cost...

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    10. For those looking at trolls as Core units, what do you think of Mantic's cheaper option?

      http://www.manticgames.com/Shop-Home/Kings-of-War/Goblins/Product/Trolls-3-Figures.html

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    11. A bit on the Ogreish side for me personally, but the price is very good!

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  5. It should prove an interesting match-up, the more I think about it. The naturally defensive High Elves and Dwarves will need to take the initiative, while the characteristically rampant Beastmen and Warriors will need to hold fast to keep the portal churning out daemons.

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